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<blockquote data-quote="xechnao" data-source="post: 5352590" data-attributes="member: 58105"><p>Wotc designers opted to make a tactical role game with the striker, defender, leader & controller roles.</p><p></p><p>From that point they tried to shoehorn the d&d tropes strictly into this paradigm.</p><p></p><p>They fixed a structure to hold things in place and started development and expansion to further development of alternatives upon that structure.</p><p></p><p>It was obvious that bloat would come after a certain point.</p><p></p><p>So, they knew that they had better revisit development from the ground up so to reboot.</p><p></p><p>The reboot would incorporate an effort to address the problems of the reaction of the public to 4e by trying to streamline the game as much as possible while still remaining the same game.</p><p></p><p>Their plan was to sell to the people that would buy and play 4e no matter what and then try to sell to the public harder to reach after receiving feedback from the easier public to sell to. Additionally they could resell 4e to the easy to sell public.</p><p></p><p>If they tried the other way they would have to invest more, accept higher risks and lose the chance to sell two times the same thing to a number of people.</p></blockquote><p></p>
[QUOTE="xechnao, post: 5352590, member: 58105"] Wotc designers opted to make a tactical role game with the striker, defender, leader & controller roles. From that point they tried to shoehorn the d&d tropes strictly into this paradigm. They fixed a structure to hold things in place and started development and expansion to further development of alternatives upon that structure. It was obvious that bloat would come after a certain point. So, they knew that they had better revisit development from the ground up so to reboot. The reboot would incorporate an effort to address the problems of the reaction of the public to 4e by trying to streamline the game as much as possible while still remaining the same game. Their plan was to sell to the people that would buy and play 4e no matter what and then try to sell to the public harder to reach after receiving feedback from the easier public to sell to. Additionally they could resell 4e to the easy to sell public. If they tried the other way they would have to invest more, accept higher risks and lose the chance to sell two times the same thing to a number of people. [/QUOTE]
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