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<blockquote data-quote="Mark CMG" data-source="post: 2515814" data-attributes="member: 10479"><p>BTW, my own experience with events was very good overall. I ran games from 8am to Noon and 2pm to 4pm Thursday, Friday, and Saturday, and a 10am to 2pm (ran until 4pm though) on Sunday. The games were - </p><p></p><p><strong>The Call of the Wilds (CMG-A 3rd-Level)</strong> - A local woodman is having more than the usual trouble with wolves. It's up to your group to find out why and put a stop to it!</p><p></p><p><strong>Gone But Not Forgotten (CMG-B 5th-Level)</strong> - It's been a while since you've visited your hometown but rumors of burgeoning organized criminal activities there require the attention of your seasoned adventuring group.</p><p></p><p><strong>Trading Faces (CMG-C 7th-Level)</strong> - The merchant's trail that passes near your hometown has been the raided many times in the past few months but whenever your group has been on guard, there's no trouble at all. You'll have to go under cover to unravel this mystery before too many lives and too much money is lost!</p><p></p><p><strong>Codex from the Crypt (CMG-D 9th-Level)</strong> - A nobleman's daughter has fallen ill and legend says the tome in her ancestor's crypt is the key to her recovery. Your group is up against time to ensure she lives!</p><p></p><p><strong>The Jagged Hills Mining Consortium's Finest (CMG-E 11th-Level)</strong> - Mining further into the Hills of Dissent, the Jagged Hills Mining Consortium has hired your group to explore a choice location prior to their sending in teams of exploitation miners and it looks promising...promising to be dangerous for the adventurers charged with making it safe!</p><p></p><p><strong>What's Wrong with this Picture? (CMG-F 13th-Level)</strong> - People keep disappearing from the family portrait of the Duke, and each time it happens, they die! Hopefully, your group of adventurers are clever enough to discover the secret and save what is left of the noble family.</p><p></p><p><strong>A King's Ransom (CMG-G 15th-Level)</strong> - Now they've gone too far, or at least you assume they have because no one in the kingdom can find the King or his kidnappers. It's up to your stalwart band once again to save the day, the kingdom, and your pensions which will otherwise need to be used for the ransom!</p><p></p><p>I used the same player characters throughout the weekend and progressed them to the appropriate levels, allowing some customization by the players (though I removed some that seemed a bit wonky, so as not to stick the next guy playing one). There were three humans (fighter, rogue, and sorcerer), two dwarves (barbarian and cleric), and an elf (ranger). I think it went very well, though I had to be on my toes the entire time as some of the players would be in more than one session, playing the same character they had previously played, and I wanted to be sure to tie things in nicely and observe continuity.</p><p></p><p>I plan to eventually release these half-adventure (7 encounters possible) vignettes, together as a bundle called a "Questing Trail (tm)" which allows a DM to build a campaign and use them as either the primary throughline or as a subplot. I'll package up the characters which I plan to release electronically as "e-Conic Characters (tm)" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Much fun was had by all involved, or so they told me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Oh, and here's another shot of the Canal Walk...</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 2515814, member: 10479"] BTW, my own experience with events was very good overall. I ran games from 8am to Noon and 2pm to 4pm Thursday, Friday, and Saturday, and a 10am to 2pm (ran until 4pm though) on Sunday. The games were - [b]The Call of the Wilds (CMG-A 3rd-Level)[/b] - A local woodman is having more than the usual trouble with wolves. It's up to your group to find out why and put a stop to it! [b]Gone But Not Forgotten (CMG-B 5th-Level)[/b] - It's been a while since you've visited your hometown but rumors of burgeoning organized criminal activities there require the attention of your seasoned adventuring group. [b]Trading Faces (CMG-C 7th-Level)[/b] - The merchant's trail that passes near your hometown has been the raided many times in the past few months but whenever your group has been on guard, there's no trouble at all. You'll have to go under cover to unravel this mystery before too many lives and too much money is lost! [b]Codex from the Crypt (CMG-D 9th-Level)[/b] - A nobleman's daughter has fallen ill and legend says the tome in her ancestor's crypt is the key to her recovery. Your group is up against time to ensure she lives! [b]The Jagged Hills Mining Consortium's Finest (CMG-E 11th-Level)[/b] - Mining further into the Hills of Dissent, the Jagged Hills Mining Consortium has hired your group to explore a choice location prior to their sending in teams of exploitation miners and it looks promising...promising to be dangerous for the adventurers charged with making it safe! [b]What's Wrong with this Picture? (CMG-F 13th-Level)[/b] - People keep disappearing from the family portrait of the Duke, and each time it happens, they die! Hopefully, your group of adventurers are clever enough to discover the secret and save what is left of the noble family. [b]A King's Ransom (CMG-G 15th-Level)[/b] - Now they've gone too far, or at least you assume they have because no one in the kingdom can find the King or his kidnappers. It's up to your stalwart band once again to save the day, the kingdom, and your pensions which will otherwise need to be used for the ransom! I used the same player characters throughout the weekend and progressed them to the appropriate levels, allowing some customization by the players (though I removed some that seemed a bit wonky, so as not to stick the next guy playing one). There were three humans (fighter, rogue, and sorcerer), two dwarves (barbarian and cleric), and an elf (ranger). I think it went very well, though I had to be on my toes the entire time as some of the players would be in more than one session, playing the same character they had previously played, and I wanted to be sure to tie things in nicely and observe continuity. I plan to eventually release these half-adventure (7 encounters possible) vignettes, together as a bundle called a "Questing Trail (tm)" which allows a DM to build a campaign and use them as either the primary throughline or as a subplot. I'll package up the characters which I plan to release electronically as "e-Conic Characters (tm)" ;) Much fun was had by all involved, or so they told me. :D Oh, and here's another shot of the Canal Walk... [/QUOTE]
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