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GenCon 2007 - Experience of a newbie Con goer
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<blockquote data-quote="mmu1" data-source="post: 3719781" data-attributes="member: 319"><p>Please excuse me if I sound irritated, but as far as I'm concerned, the fact we <em>were</em> thinking tactically - instead of relying on prior Open experience and being on the lookout for a gimmick - is precisely what got us wiped out. The idea that we needed to run for the trapdoor was actually floated by one of our players, but most of us didn't think a suicidal idea like climbing down into the unknown with a ton of monsters and an invisible caster at our backs could possibly be rewarded as the right thing to do, especially in a setting in which you get hugely penalized for character deaths.</p><p></p><p>(And yes - we went over the severely sub-optimal characters and figured out what we could do with them, which of our players would be best suited to running which characters, identified tactics we wanted to use, swapped magic items, etc. It's pretty much a no-brainer that you'd want to do that.)</p><p></p><p>In addition, in the first round dungeon crawl <em>we</em> played through, there was no encounter with endless enemies. As I said before, we actually fought straight through all the first round encounters we completed, and made it to the last one of the round with full HP and some resources remaining - so I feel comfortable with claiming we did know what we were doing, tactically.</p></blockquote><p></p>
[QUOTE="mmu1, post: 3719781, member: 319"] Please excuse me if I sound irritated, but as far as I'm concerned, the fact we [i]were[/i] thinking tactically - instead of relying on prior Open experience and being on the lookout for a gimmick - is precisely what got us wiped out. The idea that we needed to run for the trapdoor was actually floated by one of our players, but most of us didn't think a suicidal idea like climbing down into the unknown with a ton of monsters and an invisible caster at our backs could possibly be rewarded as the right thing to do, especially in a setting in which you get hugely penalized for character deaths. (And yes - we went over the severely sub-optimal characters and figured out what we could do with them, which of our players would be best suited to running which characters, identified tactics we wanted to use, swapped magic items, etc. It's pretty much a no-brainer that you'd want to do that.) In addition, in the first round dungeon crawl [i]we[/i] played through, there was no encounter with endless enemies. As I said before, we actually fought straight through all the first round encounters we completed, and made it to the last one of the round with full HP and some resources remaining - so I feel comfortable with claiming we did know what we were doing, tactically. [/QUOTE]
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