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<blockquote data-quote="Mercule" data-source="post: 2465795" data-attributes="member: 5100"><p>There is room for improvement in the D20/D&D system. If 4E does make these improvements, I'll welcome it with open arms. If not, *shrug* we'll see. I've pretty well petered out on my purchases, anyway. I've got so many rulebooks that even the brightest and shiniest of the upcoming releases are starting to look like dross. Funny thing is, I suspect a change of editions would probably take my game to a semi-permanent state of "core-only" rules.</p><p></p><p>What improvements would encourage me to buy 4E?</p><p></p><p>*Rework multiclassing. I like the idea behind the current system, and it works fine except for casters. Personally, I don't care whether multiclass casters are "competitive", but either they should be or WotC should stop pretending that they are. Using PrCs like the Mystic Theurge is silly and a cumbersome patch, at best. If they want multiclasses to be comparable, build it directly into the multiclass rules.</p><p></p><p>*Go back to formula on the classes. By this, I do <u>not</u> mean go with generic or insanely customizable classes. I mean take a look at what the fantasy archetypes are and build the classes to support those archetypes, rather than including classes just because they're sacred cows. Ranger and Barbarian, especially, stand out to me as shades of the same archetype -- which is probably why the Ranger class is <u>still</u> not particularly satisfying. Either make Fighter work as a functional Swashbuckler, or adjust the Monk class so that it handles any light, skilled warrior. Make the cleric a caster and a priest. If someone wants a warpriest, let them multiclass. That sort of thing. This also ties into the multiclassing tweaks in that it should be painless to "blend" archetypes to create interesting/custom characters.</p><p></p><p>*Reintroduce clerical spheres or something similar. Having a cleric of the god of fire and one of the god of night perform identically except for a very limited handful of spell slots is absurd. Also, ditch the whole positive/negative energy thing. Clerics channel the divine. And, let the exact for of that channeling be open-ended -- basically any of the channeling feats from the various books should be fair game at the get-go, rather than requiring everyone to start out by putzing with undead. Maybe tie things into the domain/sphere system.</p><p></p><p>*I'd like to see most of the x/day or slot mechanics replaced with activation rolls or a cost of some sort, but if it's not handled right, the game would probably stop feeling like D&D, so I could live with those being left alone.</p><p></p><p>*Make character power somewhat less based on upgrading loot. But loot is preferrable to manga/anime style superpowers. Fighters should stay inherently mundane.</p><p></p><p>*Some things <u>not</u> to change: Keep it class and level based. Keep classes as <u>relatively</u> predefined constructs. Use the d20 mechanic as the basis for most things. There are a few others (saves, etc.) but most amount to, "Keep the basic system, just tweak some of the implementations."</p></blockquote><p></p>
[QUOTE="Mercule, post: 2465795, member: 5100"] There is room for improvement in the D20/D&D system. If 4E does make these improvements, I'll welcome it with open arms. If not, *shrug* we'll see. I've pretty well petered out on my purchases, anyway. I've got so many rulebooks that even the brightest and shiniest of the upcoming releases are starting to look like dross. Funny thing is, I suspect a change of editions would probably take my game to a semi-permanent state of "core-only" rules. What improvements would encourage me to buy 4E? *Rework multiclassing. I like the idea behind the current system, and it works fine except for casters. Personally, I don't care whether multiclass casters are "competitive", but either they should be or WotC should stop pretending that they are. Using PrCs like the Mystic Theurge is silly and a cumbersome patch, at best. If they want multiclasses to be comparable, build it directly into the multiclass rules. *Go back to formula on the classes. By this, I do [u]not[/u] mean go with generic or insanely customizable classes. I mean take a look at what the fantasy archetypes are and build the classes to support those archetypes, rather than including classes just because they're sacred cows. Ranger and Barbarian, especially, stand out to me as shades of the same archetype -- which is probably why the Ranger class is [u]still[/u] not particularly satisfying. Either make Fighter work as a functional Swashbuckler, or adjust the Monk class so that it handles any light, skilled warrior. Make the cleric a caster and a priest. If someone wants a warpriest, let them multiclass. That sort of thing. This also ties into the multiclassing tweaks in that it should be painless to "blend" archetypes to create interesting/custom characters. *Reintroduce clerical spheres or something similar. Having a cleric of the god of fire and one of the god of night perform identically except for a very limited handful of spell slots is absurd. Also, ditch the whole positive/negative energy thing. Clerics channel the divine. And, let the exact for of that channeling be open-ended -- basically any of the channeling feats from the various books should be fair game at the get-go, rather than requiring everyone to start out by putzing with undead. Maybe tie things into the domain/sphere system. *I'd like to see most of the x/day or slot mechanics replaced with activation rolls or a cost of some sort, but if it's not handled right, the game would probably stop feeling like D&D, so I could live with those being left alone. *Make character power somewhat less based on upgrading loot. But loot is preferrable to manga/anime style superpowers. Fighters should stay inherently mundane. *Some things [u]not[/u] to change: Keep it class and level based. Keep classes as [u]relatively[/u] predefined constructs. Use the d20 mechanic as the basis for most things. There are a few others (saves, etc.) but most amount to, "Keep the basic system, just tweak some of the implementations." [/QUOTE]
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