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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="WalterKovacs" data-source="post: 5649447" data-attributes="member: 63763"><p>The elimination of daily powers, and encounter powers like power strike, both solve something connected to analisys paralysis, something that is seen in some video games. The "too awesome to use" effect. Some PCs go the whole day without using their daily powers because they fear wasting it, and needing it later. What good is a daily power that never gets used? In the case of power strike, you don't have to decide to attack with it instead of your 'default' attack, instead you decide after you hit. This also fits into stuff like the encounters powers that Essential controllers and leaders get, that still do something on a miss. It eliminates 'wasted' encounter powers ... part of what made dailies good was that they still were decent on a miss ... doing that with encounters (or not having to use it until you know you've already hit) means that you don't have the feeling of having wasted it. And worrying about wasting an encounter power can be another source of analysis paralysis.</p><p> </p><p>There are bad AEDU classes, and bad E classes. (Seeker and Binder, I'm looking at you two). The non-mage E classes that still follow a basic AEDU structure have sort of taken a short cut in terms of eliminating player choice for encounter powers (i.e. warpriests, binders, hexblades, etc) but this is partly a practical matter (not needing to develop about 2 to 4 times as many powers at each level, and have them all be compelling choices and balanced not only with each other but existing powers of the same level). It simplifies design and development, and character building, but in play the characters play pretty much the same as old classes would.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5649447, member: 63763"] The elimination of daily powers, and encounter powers like power strike, both solve something connected to analisys paralysis, something that is seen in some video games. The "too awesome to use" effect. Some PCs go the whole day without using their daily powers because they fear wasting it, and needing it later. What good is a daily power that never gets used? In the case of power strike, you don't have to decide to attack with it instead of your 'default' attack, instead you decide after you hit. This also fits into stuff like the encounters powers that Essential controllers and leaders get, that still do something on a miss. It eliminates 'wasted' encounter powers ... part of what made dailies good was that they still were decent on a miss ... doing that with encounters (or not having to use it until you know you've already hit) means that you don't have the feeling of having wasted it. And worrying about wasting an encounter power can be another source of analysis paralysis. There are bad AEDU classes, and bad E classes. (Seeker and Binder, I'm looking at you two). The non-mage E classes that still follow a basic AEDU structure have sort of taken a short cut in terms of eliminating player choice for encounter powers (i.e. warpriests, binders, hexblades, etc) but this is partly a practical matter (not needing to develop about 2 to 4 times as many powers at each level, and have them all be compelling choices and balanced not only with each other but existing powers of the same level). It simplifies design and development, and character building, but in play the characters play pretty much the same as old classes would. [/QUOTE]
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Gencon: Any non-Essentials content coming up?
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