Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marshall" data-source="post: 5649870" data-attributes="member: 765"><p>Then they are not experiencing analysis paralysis, because the stances and auras are offering <em>more decision point and <strong>more options</strong></em>. The entire concept of a "default stance" is farcical. Theres exactly zero difference between using the same stance for every attack and using the same at-will for every attack. Again, you're introducing more complexity in play for something that could have and should have simply been a preselected build path.</p><p></p><p>The whole e-class debacle could have been avoided by a set of pre-gen characters and adding a handful of simple powers for each class build, that would also be usable by base class characters.</p><p> </p><p></p><p></p><p>If they are indistinguishable, than what does it matter which one you choose? Yes, simple effects often look similar. If you actually have that much "analysis paralysis" you are having the same problem trying to decide whether or not actually USE your PA or BS or DS. Again, e-classes dont solve any problems, they create their own.</p><p></p><p></p><p></p><p>Wrong. Now you are deciding between a handful of stances that take minor actions to change so they are up against MI and utility powers for action economy and after the attack you end up with another new decision point on whether or not to throw on the encounter power and then..... vs. Do I use the same at-will or the other one? </p><p></p><p>Really, Is your only experience with these classes in Encounters sessions? After third level, every single one of those "easy choices" starts to come into conflict with the other aspects of the game. Once you hit paragon, the question devolves to how do I order my actions to hit this guy with one stance and end my turn in this one? </p><p></p><p> </p><p></p><p>"Does my default stance work?" hah, "Which of these 4 stances is best for this attack? and do I have the action to change it?" vs. "Which of these two at-wills?"</p><p> </p><p>Yes, please do compare like items.</p><p></p><p> </p><p></p><p>Thieves who spam Tactical Trick are also tactically intensive. The extra 5 tricks you end up with arent there for show. </p><p> </p><p></p><p></p><p>YOU seem to believe that the only point of the e-classes is to spam the same powers over and over. Guess what? Its significantly <em>more</em> complex to play e-classes in that manner than it is to play 4e classes as spam-bots. Ever watch a ranger in play? Quarry, TS, TS, TS...... Rogue? Flank, Riposte, Riposte, Riposte... The e-classes are inferior at being what they were designed to be to the base classes.</p></blockquote><p></p>
[QUOTE="Marshall, post: 5649870, member: 765"] Then they are not experiencing analysis paralysis, because the stances and auras are offering [i]more decision point and [b]more options[/b][/i]. The entire concept of a "default stance" is farcical. Theres exactly zero difference between using the same stance for every attack and using the same at-will for every attack. Again, you're introducing more complexity in play for something that could have and should have simply been a preselected build path. The whole e-class debacle could have been avoided by a set of pre-gen characters and adding a handful of simple powers for each class build, that would also be usable by base class characters. If they are indistinguishable, than what does it matter which one you choose? Yes, simple effects often look similar. If you actually have that much "analysis paralysis" you are having the same problem trying to decide whether or not actually USE your PA or BS or DS. Again, e-classes dont solve any problems, they create their own. Wrong. Now you are deciding between a handful of stances that take minor actions to change so they are up against MI and utility powers for action economy and after the attack you end up with another new decision point on whether or not to throw on the encounter power and then..... vs. Do I use the same at-will or the other one? Really, Is your only experience with these classes in Encounters sessions? After third level, every single one of those "easy choices" starts to come into conflict with the other aspects of the game. Once you hit paragon, the question devolves to how do I order my actions to hit this guy with one stance and end my turn in this one? "Does my default stance work?" hah, "Which of these 4 stances is best for this attack? and do I have the action to change it?" vs. "Which of these two at-wills?" Yes, please do compare like items. Thieves who spam Tactical Trick are also tactically intensive. The extra 5 tricks you end up with arent there for show. YOU seem to believe that the only point of the e-classes is to spam the same powers over and over. Guess what? Its significantly [i]more[/i] complex to play e-classes in that manner than it is to play 4e classes as spam-bots. Ever watch a ranger in play? Quarry, TS, TS, TS...... Rogue? Flank, Riposte, Riposte, Riposte... The e-classes are inferior at being what they were designed to be to the base classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
Top