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*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="Terramotus" data-source="post: 5649919" data-attributes="member: 7220"><p>It's impossible to really comment on that without knowing your DMing style. Is it possible that part of their issues stem from your style being highly unpredictable regarding when their next rest is coming? Do you sometimes hammer them with encounter after encounter without giving them a short rest? Do you give them clues when this is coming?</p><p></p><p>If it's just that they're hyper-sensitive to making bad choices... well... I stand by my point that the AEDU system is very very easy to grasp. Maybe they're just bad at making choices - I don't know your players and I don't want to insult them. But I have difficulty even imagining a reasonably intelligent person having the problems you're describing over a long period of time barring some very opaque DMing.</p><p></p><p></p><p>Fair enough, but if you discount your experiences completely for the purposes of making judgments you render them near meaningless. What matters, raw numbers? Numbers are nothing without our knowledge and experience to knit them into conclusions.</p><p></p><p>That's not exactly what I meant. I seriously doubt that there's a huge market of players who would LOVE to get into D&D were it not for the complexity. I find it even more doubtful that you'll be able to dumb down the system enough to convince them. Maybe there are some old gamers in that group that play 1E, 2E, or even OD&D. </p><p></p><p>How are you going to get them to switch now? They were left behind way back when 3E came out. People not exposed to pen and paper RPGS? They're probably into video games instead. You'll need a good ad campaign to hook them, and something more like the red box for them. That doesn't mean the whole game needs to be the red box. Was it back in the day?</p><p></p><p>But a market for rules-heavy, complex games? What about WoW? (Pre-Cataclysm, at least. That's my main knowledge of it). Wow has a huge market, and its complexity ramps up ridiculously as you get towards the top of the game. You have to make complex choices about talents pretty early on in the game, too. WoW has millions and millions of subscribers. I'm sure if WotC had numbers anything approaching WoW levels for DDI... well, let's just say that the face of the hobby would look a bit different.</p><p></p><p>There's a proven market for fun, complex games. Simple? Are we talking about trying to convert the Bejewled zombies?</p></blockquote><p></p>
[QUOTE="Terramotus, post: 5649919, member: 7220"] It's impossible to really comment on that without knowing your DMing style. Is it possible that part of their issues stem from your style being highly unpredictable regarding when their next rest is coming? Do you sometimes hammer them with encounter after encounter without giving them a short rest? Do you give them clues when this is coming? If it's just that they're hyper-sensitive to making bad choices... well... I stand by my point that the AEDU system is very very easy to grasp. Maybe they're just bad at making choices - I don't know your players and I don't want to insult them. But I have difficulty even imagining a reasonably intelligent person having the problems you're describing over a long period of time barring some very opaque DMing. Fair enough, but if you discount your experiences completely for the purposes of making judgments you render them near meaningless. What matters, raw numbers? Numbers are nothing without our knowledge and experience to knit them into conclusions. That's not exactly what I meant. I seriously doubt that there's a huge market of players who would LOVE to get into D&D were it not for the complexity. I find it even more doubtful that you'll be able to dumb down the system enough to convince them. Maybe there are some old gamers in that group that play 1E, 2E, or even OD&D. How are you going to get them to switch now? They were left behind way back when 3E came out. People not exposed to pen and paper RPGS? They're probably into video games instead. You'll need a good ad campaign to hook them, and something more like the red box for them. That doesn't mean the whole game needs to be the red box. Was it back in the day? But a market for rules-heavy, complex games? What about WoW? (Pre-Cataclysm, at least. That's my main knowledge of it). Wow has a huge market, and its complexity ramps up ridiculously as you get towards the top of the game. You have to make complex choices about talents pretty early on in the game, too. WoW has millions and millions of subscribers. I'm sure if WotC had numbers anything approaching WoW levels for DDI... well, let's just say that the face of the hobby would look a bit different. There's a proven market for fun, complex games. Simple? Are we talking about trying to convert the Bejewled zombies? [/QUOTE]
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