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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="MrMyth" data-source="post: 5650427" data-attributes="member: 61155"><p>Well, it's not - for you. But I've definitely seen players who don't get it, and rather than deal with deciding between two at-wills and some encounters, they look for their 'default' attack - which is the basic. </p><p> </p><p>Now, one can impress upon them that it is usually better to use an at-will. And I've seen this done, where someone eventually just says, "Look, Tide of Iron is just better than a basic attack, just use it every round."</p><p> </p><p>And that works... until the player needs to charge or make an OA, and is confused why they <em>can't </em>use the power that everyone has been pushing on them. </p><p> </p><p>I know this all seems like basic stuff to you. But I've definitely seen this happen - and with people I consider intelligent, even. But D&D and all of its intricacies don't always 'click' for everyone, especially for new players. </p><p> </p><p>With Essentials characters, I really can just give them a sheet and have them just assume their stance/aura is always on, and that every single attack they make will be the default one. </p><p> </p><p>Yes, you can try and add ease of use to non-Essentials characters, absolutely. But the approach taken with the Slayer and others... it actively addresses almost every issue I've run into that confuses some players. That is definitely a boon, in my opinion. </p><p> </p><p>I can get not liking it, but insisting that it isn't actually simpler - or is even <em>more </em>complex than what came before... makes me suspect those making such claims haven't actually run into the players who had trouble with the previous class design.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5650427, member: 61155"] Well, it's not - for you. But I've definitely seen players who don't get it, and rather than deal with deciding between two at-wills and some encounters, they look for their 'default' attack - which is the basic. Now, one can impress upon them that it is usually better to use an at-will. And I've seen this done, where someone eventually just says, "Look, Tide of Iron is just better than a basic attack, just use it every round." And that works... until the player needs to charge or make an OA, and is confused why they [I]can't [/I]use the power that everyone has been pushing on them. I know this all seems like basic stuff to you. But I've definitely seen this happen - and with people I consider intelligent, even. But D&D and all of its intricacies don't always 'click' for everyone, especially for new players. With Essentials characters, I really can just give them a sheet and have them just assume their stance/aura is always on, and that every single attack they make will be the default one. Yes, you can try and add ease of use to non-Essentials characters, absolutely. But the approach taken with the Slayer and others... it actively addresses almost every issue I've run into that confuses some players. That is definitely a boon, in my opinion. I can get not liking it, but insisting that it isn't actually simpler - or is even [I]more [/I]complex than what came before... makes me suspect those making such claims haven't actually run into the players who had trouble with the previous class design. [/QUOTE]
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Gencon: Any non-Essentials content coming up?
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