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*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="The Little Raven" data-source="post: 5651405" data-attributes="member: 10095"><p>Nobody is saying that it is, so stop arguing like we are. We're saying that the number of decision points both at character creation and during gameplay causes a number of players to suffer analysis paralysis and by offering options that reduce those decision points to prevent that paralysis, everyone at the table is happier.</p><p></p><p></p><p></p><p>My players are all professionals or grad students who make decisions all day before coming to D&D. Not everyone can operate at 100% capacity all the time</p><p></p><p></p><p></p><p>Don't discount your experiences, but don't assume they are an absolute. That's what you appear to be doing.</p><p></p><p></p><p></p><p>Then you should phrase it better. Normally, when someone presents a scenario involving a type of person and someone else says "Well, I've never met one," they're usually really saying "I don't believe you that these people exist."</p><p></p><p></p><p></p><p>When did this suddenly become about using these options to market to new players? We were explicitly talking about existing players who have trouble with the number of decision points in character creation and the number of tactical options in combat.</p><p></p><p></p><p></p><p>What's with shifting the conversation away from what we were talking about, existing players with analysis paralysis, to an entirely different demographic? You've done it twice now.</p><p></p><p>What I'm getting from your arguments is "Simpler options will not draw in new/lapsed players, so why bother?"</p><p></p><p></p><p></p><p>Well, you should have spent at least five minutes Googling Cataclysm's features before using WoW for your argument. Blizzard just changed the talent system significantly in order to (wait for it) make it easier for players to use. They reduced the number of talent points, have you pick a single spec at level 10 and lock you into using the majority of your talent points in that tree until you are high enough level to have developed enough mastery of the game to spread the last few points around.</p><p></p><p></p><p></p><p>So, we say "We know players that have trouble making decisions with so many decision points" and you equate them to mindless players of a matching game? It's hilarious that you said you didn't want to insult my players, then whip out this gem.</p><p></p><p>And this post of yours reeks of elitism even more strongly than your previous one, where you merely implied you think Wizards shouldn't support simpler character options. Bravo.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 5651405, member: 10095"] Nobody is saying that it is, so stop arguing like we are. We're saying that the number of decision points both at character creation and during gameplay causes a number of players to suffer analysis paralysis and by offering options that reduce those decision points to prevent that paralysis, everyone at the table is happier. My players are all professionals or grad students who make decisions all day before coming to D&D. Not everyone can operate at 100% capacity all the time Don't discount your experiences, but don't assume they are an absolute. That's what you appear to be doing. Then you should phrase it better. Normally, when someone presents a scenario involving a type of person and someone else says "Well, I've never met one," they're usually really saying "I don't believe you that these people exist." When did this suddenly become about using these options to market to new players? We were explicitly talking about existing players who have trouble with the number of decision points in character creation and the number of tactical options in combat. What's with shifting the conversation away from what we were talking about, existing players with analysis paralysis, to an entirely different demographic? You've done it twice now. What I'm getting from your arguments is "Simpler options will not draw in new/lapsed players, so why bother?" Well, you should have spent at least five minutes Googling Cataclysm's features before using WoW for your argument. Blizzard just changed the talent system significantly in order to (wait for it) make it easier for players to use. They reduced the number of talent points, have you pick a single spec at level 10 and lock you into using the majority of your talent points in that tree until you are high enough level to have developed enough mastery of the game to spread the last few points around. So, we say "We know players that have trouble making decisions with so many decision points" and you equate them to mindless players of a matching game? It's hilarious that you said you didn't want to insult my players, then whip out this gem. And this post of yours reeks of elitism even more strongly than your previous one, where you merely implied you think Wizards shouldn't support simpler character options. Bravo. [/QUOTE]
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