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Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="Marshall" data-source="post: 5652949" data-attributes="member: 765"><p>I get the feeling I'm repeating myself....Its not simpler to have to spend an action to change your stance and another to make the attack vs. make an attack.</p><p>Since you like Power Strikes mechanics so much, why not make <em>real</em> at-wills that act the same way? </p><p>Oh, wait. They did, they just call them Bladespells now. Yet, another new mechanic that should have just been folded into the standard at-will.</p><p> </p><p></p><p></p><p></p><p>Thats one option for a simple power, or you could have just made <em>Power Strike</em> an encounter 1 and <em>Imp Power Strike</em> an encounter 3 and etc. etc. </p><p>Exactly the same playability and no new class nonsense. </p><p> </p><p> </p><p></p><p>Sure. You use the "Battle Wrath" at-will every round and activate your "Power Strike" when you hit. If its really a nasty fight you use your "Slayers Advantage" Daily instead that does +2[W] and adds +DEX to damage for the rest of the encounter.</p><p> </p><p></p><p></p><p>Not necessary, most single target, single attack at wills can be made basics without any increase in the power level of the game other than obsoleting a couple already worthless at-wills(Eldritch Blast, I'm looking at you) and a couple magic items that probably shouldnt exist to start with(BoMS, Rapidstrike Bracers). The AoE and multi-attack powers wouldnt change, and most of the move-and-attack powers wouldnt get the rider, but nearly everything else can <em>and should</em>.</p><p></p><p></p><p></p><p>No, they'll be a turtle. Hard to hit, harder to kill but otherwise completely ignorable since they do almost no damage. The DM needs to go out of his way to make them relevant.</p><p></p><p></p><p></p><p>I favor it, also. There are a series of holes that could have been patched by the e-revision. Instead they built an entirely semi-compatible system with enormous gaping holes in it and tried to pawn it off as a completely compatible beginner version.</p><p> </p><p></p><p></p><p>I dont see any reason to throw out the AEDU system when it was and is completely compatible with everything you're trying to do <strong>and</strong> doesnt create the huge gaping holes that suddenly making Basic Attacking a viable primary attack mode did.</p><p></p><p></p><p></p><p>No, hes not. He's giving up his versatility for simplicity of play. Its the exact trade the slayer is making.</p><p> </p><p></p><p></p><p>Huh?!? Whats the difference between checking one of 4 boxes on one power or checking off 4 different powers in a row? Checking boxes Horizontally is easier than checking them vertically?</p><p></p><p></p><p></p><p>Uh huh. They want to play dumb. So you select powers that let you play dumb or you follow the list of powers on your BDF build cert. Whether that is called Power Strike I thru Power Strike XXVII or Solid Hit thru Cataclysm Strike is up to the player.</p></blockquote><p></p>
[QUOTE="Marshall, post: 5652949, member: 765"] I get the feeling I'm repeating myself....Its not simpler to have to spend an action to change your stance and another to make the attack vs. make an attack. Since you like Power Strikes mechanics so much, why not make [i]real[/i] at-wills that act the same way? Oh, wait. They did, they just call them Bladespells now. Yet, another new mechanic that should have just been folded into the standard at-will. Thats one option for a simple power, or you could have just made [i]Power Strike[/i] an encounter 1 and [i]Imp Power Strike[/i] an encounter 3 and etc. etc. Exactly the same playability and no new class nonsense. Sure. You use the "Battle Wrath" at-will every round and activate your "Power Strike" when you hit. If its really a nasty fight you use your "Slayers Advantage" Daily instead that does +2[W] and adds +DEX to damage for the rest of the encounter. Not necessary, most single target, single attack at wills can be made basics without any increase in the power level of the game other than obsoleting a couple already worthless at-wills(Eldritch Blast, I'm looking at you) and a couple magic items that probably shouldnt exist to start with(BoMS, Rapidstrike Bracers). The AoE and multi-attack powers wouldnt change, and most of the move-and-attack powers wouldnt get the rider, but nearly everything else can [i]and should[/i]. No, they'll be a turtle. Hard to hit, harder to kill but otherwise completely ignorable since they do almost no damage. The DM needs to go out of his way to make them relevant. I favor it, also. There are a series of holes that could have been patched by the e-revision. Instead they built an entirely semi-compatible system with enormous gaping holes in it and tried to pawn it off as a completely compatible beginner version. I dont see any reason to throw out the AEDU system when it was and is completely compatible with everything you're trying to do [b]and[/b] doesnt create the huge gaping holes that suddenly making Basic Attacking a viable primary attack mode did. No, hes not. He's giving up his versatility for simplicity of play. Its the exact trade the slayer is making. Huh?!? Whats the difference between checking one of 4 boxes on one power or checking off 4 different powers in a row? Checking boxes Horizontally is easier than checking them vertically? Uh huh. They want to play dumb. So you select powers that let you play dumb or you follow the list of powers on your BDF build cert. Whether that is called Power Strike I thru Power Strike XXVII or Solid Hit thru Cataclysm Strike is up to the player. [/QUOTE]
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