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General Tabletop Discussion
*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="Tony Vargas" data-source="post: 5653337" data-attributes="member: 996"><p>Essentials added to the game. Adding to an already-complex system can be expected to make it yet more complex, no? </p><p></p><p>Taken by itself, Essentials introduced classes that used varied progression schemes, instead of a unified one, like the 'AEDU' used in the PH1. That's, again, a more complex aproach. </p><p></p><p>It's only when you take Essentials classes one at a time that /some/ of them are 'simpler.' Some of them lack power choices. Fewer choices make a class simpler. Some of them can defer their choice to use some powers until after the die roll - that may not be 'simpler,' but it's arguably easier (when you miss there's no decision), which might well be what's meant by the 'simpler' claim.</p><p></p><p></p><p></p><p>Is that clear enough? Or do you need some sort of formal mathmetical analysis of complexity? Because, really, demanding excessive 'proof' in an informal setting such as this is as much rhetoric and smoke-blowing as anything. If you would like to give an example of the level of 'supporting evidence' you would accept, please, go ahead and support the assertion that Essentials made 4e 'simpler.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5653337, member: 996"] Essentials added to the game. Adding to an already-complex system can be expected to make it yet more complex, no? Taken by itself, Essentials introduced classes that used varied progression schemes, instead of a unified one, like the 'AEDU' used in the PH1. That's, again, a more complex aproach. It's only when you take Essentials classes one at a time that /some/ of them are 'simpler.' Some of them lack power choices. Fewer choices make a class simpler. Some of them can defer their choice to use some powers until after the die roll - that may not be 'simpler,' but it's arguably easier (when you miss there's no decision), which might well be what's meant by the 'simpler' claim. Is that clear enough? Or do you need some sort of formal mathmetical analysis of complexity? Because, really, demanding excessive 'proof' in an informal setting such as this is as much rhetoric and smoke-blowing as anything. If you would like to give an example of the level of 'supporting evidence' you would accept, please, go ahead and support the assertion that Essentials made 4e 'simpler.' [/QUOTE]
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Gencon: Any non-Essentials content coming up?
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