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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="Marshall" data-source="post: 5656676" data-attributes="member: 765"><p>Is it that they are forgiving or that they just ridiculously overpowered so that even played poorly, you are still effective?</p><p></p><p></p><p></p><p>Yeah, no. I dont think I've ever seen this take more than a single correction from a DM before a player ALWAYS defaulted to an at-will. Its a non-issue.</p><p></p><p></p><p></p><p>Yeah, that <em>almost</em> works in heroic(and only heroic) for the Knight, but its an abject failure on the Cav.</p><p></p><p></p><p></p><p>Yeah, remember when I said overpowered? A Thief will always have CA thanks to TT and AmbushTrick. Most of the time he doesnt even have to put himself at risk to do it. Theres easy mode and then there is why bother?</p><p></p><p></p><p></p><p>But you're attacking the highest AC critter on the board with an AC attack because you dont have any other options. Well designed leader classes, read as "not Warpriests or Sentinels", are effective PCs in their own right <em>and</em> enhance the rest of the party.</p><p> </p><p></p><p></p><p>HUGE, friendly burst WITH a push, at-will? There are a lot of encounter powers out there that dont stack up with what BS does. </p><p>Does that make it easier to for a newb to play an effective mage? Yes, the same way Twin Strike makes a Ranger easy to play. </p><p>Is that a good thing? Do we want the whole of the game to be, "you cant do the wrong thing?" While I admit some players dont like tactical combat, trying to completely take good tactics out of the game by eliminating the penalties for bad tactics does not a good game make.</p><p>Which brings up another point, if you want an easy mode PC to play its been the 4e Ranger since day 1.</p></blockquote><p></p>
[QUOTE="Marshall, post: 5656676, member: 765"] Is it that they are forgiving or that they just ridiculously overpowered so that even played poorly, you are still effective? Yeah, no. I dont think I've ever seen this take more than a single correction from a DM before a player ALWAYS defaulted to an at-will. Its a non-issue. Yeah, that [i]almost[/i] works in heroic(and only heroic) for the Knight, but its an abject failure on the Cav. Yeah, remember when I said overpowered? A Thief will always have CA thanks to TT and AmbushTrick. Most of the time he doesnt even have to put himself at risk to do it. Theres easy mode and then there is why bother? But you're attacking the highest AC critter on the board with an AC attack because you dont have any other options. Well designed leader classes, read as "not Warpriests or Sentinels", are effective PCs in their own right [i]and[/i] enhance the rest of the party. HUGE, friendly burst WITH a push, at-will? There are a lot of encounter powers out there that dont stack up with what BS does. Does that make it easier to for a newb to play an effective mage? Yes, the same way Twin Strike makes a Ranger easy to play. Is that a good thing? Do we want the whole of the game to be, "you cant do the wrong thing?" While I admit some players dont like tactical combat, trying to completely take good tactics out of the game by eliminating the penalties for bad tactics does not a good game make. Which brings up another point, if you want an easy mode PC to play its been the 4e Ranger since day 1. [/QUOTE]
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Gencon: Any non-Essentials content coming up?
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