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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="Tony Vargas" data-source="post: 5656965" data-attributes="member: 996"><p>There are a number of Essentials classes. Maybe some are inneffective and others overpowered? That's one of the interesting things about making a system a little less balanced - play style differences will cause it to break in different directions for different groups. One group is awed by the Knight, another finds it worthless unless powergamed to the hilt.</p><p></p><p>My experience playing a Mage in Encounters was that BS was /very/ tempting on almost every round, especially with an Enchanter (push 3? no, push /6/). Especially the season when there was also a hunter, and pushing enemies into a tight group set him up. I guess you could say that BS was so broken, it made the Hunter effective. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That's propper old-school teamwork - casters setting up martial types and helping them suck less. </p><p></p><p>A Slayer, yeah. A Theif doing the Tactical Trick shuffle, not so much. Again, IMX, players have fun with a Slayer, for a little while, but the Theif is rarely a hit - if you don't figure it out, it's ineffective; if you do, it's boring.</p><p></p><p>Oh, just little inconsequential things, like class balance. Nothing that should be important to a /real/ D&Der.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5656965, member: 996"] There are a number of Essentials classes. Maybe some are inneffective and others overpowered? That's one of the interesting things about making a system a little less balanced - play style differences will cause it to break in different directions for different groups. One group is awed by the Knight, another finds it worthless unless powergamed to the hilt. My experience playing a Mage in Encounters was that BS was /very/ tempting on almost every round, especially with an Enchanter (push 3? no, push /6/). Especially the season when there was also a hunter, and pushing enemies into a tight group set him up. I guess you could say that BS was so broken, it made the Hunter effective. ;) That's propper old-school teamwork - casters setting up martial types and helping them suck less. A Slayer, yeah. A Theif doing the Tactical Trick shuffle, not so much. Again, IMX, players have fun with a Slayer, for a little while, but the Theif is rarely a hit - if you don't figure it out, it's ineffective; if you do, it's boring. Oh, just little inconsequential things, like class balance. Nothing that should be important to a /real/ D&Der. [/QUOTE]
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Gencon: Any non-Essentials content coming up?
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