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General Tabletop Discussion
*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="FireLance" data-source="post: 5662926" data-attributes="member: 3424"><p>Actually, the argument is that having multiple decision points but less options per decision point makes choices easier than a single decision point with more options. The nature of the decisions also changes: shifting the decision point on whether to use an encounter power until after an attack has hit instead of before committing to an action also makes it easier for some people to choose. </p><p> </p><p>Being able to use their highest level encounter power multiple times is not in itself a sign of imbalance (the psionic augmentation classes in PH3 could effectively do the same, for example). Again, you need to compare the overall effectiveness of each class as a whole. If the knight and slayer have better encounter powers to make up for their lack of daily powers, that to me is a sign of good balance, not bad balance.</p><p></p><p>There's an interesting philosophical question: at which point does an expansion to the game cause it to become a new game. For example, would you consider <a href="http://en.wikipedia.org/wiki/Knightmare_Chess" target="_blank">Knightmare Chess</a> to be a new game, or an expansion to a traditional chess game? Similarly, would chess played with some checker pieces replacing the pawns be a new game, or a variant or expansion of chess?</p><p> </p><p>There are some players, who have fond memories of healer druids with animal companions from previous editions, who would say that this is how the druid should have been from the start.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5662926, member: 3424"] Actually, the argument is that having multiple decision points but less options per decision point makes choices easier than a single decision point with more options. The nature of the decisions also changes: shifting the decision point on whether to use an encounter power until after an attack has hit instead of before committing to an action also makes it easier for some people to choose. Being able to use their highest level encounter power multiple times is not in itself a sign of imbalance (the psionic augmentation classes in PH3 could effectively do the same, for example). Again, you need to compare the overall effectiveness of each class as a whole. If the knight and slayer have better encounter powers to make up for their lack of daily powers, that to me is a sign of good balance, not bad balance. There's an interesting philosophical question: at which point does an expansion to the game cause it to become a new game. For example, would you consider [URL="http://en.wikipedia.org/wiki/Knightmare_Chess"]Knightmare Chess[/URL] to be a new game, or an expansion to a traditional chess game? Similarly, would chess played with some checker pieces replacing the pawns be a new game, or a variant or expansion of chess? There are some players, who have fond memories of healer druids with animal companions from previous editions, who would say that this is how the druid should have been from the start. [/QUOTE]
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Gencon: Any non-Essentials content coming up?
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