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*Pathfinder & Starfinder
Gencon: Any non-Essentials content coming up?
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<blockquote data-quote="FireLance" data-source="post: 5666934" data-attributes="member: 3424"><p>They don't have to "pretend". They are about as effective and contribute as much to the group effort as any other class. Specific performance details will, of course, depend on the nature of the opponents they are fighting, synergy with other party members, etc.</p><p> </p><p>That would be simpler, but still not as simple as a single encounter power that has a consistent effect because you would need to vary the effect based on how many encounter powers have used - easy for some, but bothersome for others. </p><p></p><p>The fact that a slayer uses a different power frequency structure and uses stances instead of at-will attacks makes it an "entirely" different ruleset? When attack rolls, damage rolls, hit points, healing surges, AC and other defenses, saving throws, skills, weapons, armor, movement, etc. are exactly the same? Surely you exaggerate. </p><p></p><p>Not exactly. It takes a minor action to <em>change</em> your at-will attack. In most cases, there will not be a significant difference between using one at-will attack (or stance) or another. In a way, it's a matter of playstyle fit. <a href="http://en.wikipedia.org/wiki/Decision-making" target="_blank">Decison-making theory</a> speaks of <a href="http://en.wikipedia.org/wiki/Satisficing" target="_blank">satisficers</a> and maximizers. Playing a slayer, and staying in one stance until it is necessary to change it, is very mucn a satisficing strategy. If a player was the type that wants to maximize his effectiveness and use a different at-will attack every round, I would recommend that he plays a more traditional AEDU class. </p><p></p><p>In the light of the above, I think the above can be phrased more accurately as: they are more complex to <em>maximize</em>, but they are easier to <em>satisfice</em>. </p><p></p><p>I think it's simple enough, consistent enough and compatible enough. It's satisficing vs. maximizing again!</p><p></p><p>Did they enjoy playing the slayer? Did they enjoy playing the game more by starting with the slayer instead of a more traditional AEDU class? If the answer is, "Yes," to both questions, I don't think the time was wasted.</p><p> </p><p>You see, this is not how a satisficer thinks. A satisficer goes, "I attack him! Great! I took him down! Next round, I do the same thing to the other guy!"</p><p> </p><p>Only if you consider a satisficing strategy and playstyle to be "stupid" and irrelevant.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5666934, member: 3424"] They don't have to "pretend". They are about as effective and contribute as much to the group effort as any other class. Specific performance details will, of course, depend on the nature of the opponents they are fighting, synergy with other party members, etc. That would be simpler, but still not as simple as a single encounter power that has a consistent effect because you would need to vary the effect based on how many encounter powers have used - easy for some, but bothersome for others. The fact that a slayer uses a different power frequency structure and uses stances instead of at-will attacks makes it an "entirely" different ruleset? When attack rolls, damage rolls, hit points, healing surges, AC and other defenses, saving throws, skills, weapons, armor, movement, etc. are exactly the same? Surely you exaggerate. Not exactly. It takes a minor action to [I]change[/I] your at-will attack. In most cases, there will not be a significant difference between using one at-will attack (or stance) or another. In a way, it's a matter of playstyle fit. [URL="http://en.wikipedia.org/wiki/Decision-making"]Decison-making theory[/URL] speaks of [URL="http://en.wikipedia.org/wiki/Satisficing"]satisficers[/URL] and maximizers. Playing a slayer, and staying in one stance until it is necessary to change it, is very mucn a satisficing strategy. If a player was the type that wants to maximize his effectiveness and use a different at-will attack every round, I would recommend that he plays a more traditional AEDU class. In the light of the above, I think the above can be phrased more accurately as: they are more complex to [I]maximize[/I], but they are easier to [I]satisfice[/I]. I think it's simple enough, consistent enough and compatible enough. It's satisficing vs. maximizing again! Did they enjoy playing the slayer? Did they enjoy playing the game more by starting with the slayer instead of a more traditional AEDU class? If the answer is, "Yes," to both questions, I don't think the time was wasted. You see, this is not how a satisficer thinks. A satisficer goes, "I attack him! Great! I took him down! Next round, I do the same thing to the other guy!" Only if you consider a satisficing strategy and playstyle to be "stupid" and irrelevant. [/QUOTE]
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