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GenCon Europe '03 Question
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<blockquote data-quote="Bagpuss" data-source="post: 880836" data-attributes="member: 3987"><p><strong>Good:</strong> There weren't huge lines.</p><p><strong>Bad:</strong> Because it was staged at a time of year most people have family commitments and the transport network get repaired so attendance was down about 60%.</p><p></p><p>This probably won't be a problem at the Indy thing, but then lines could be.</p><p></p><p><strong>Bad:</strong> You had to pay in cash for entrance and game tickets if you got them on the day.</p><p></p><p><strong>Bad:</strong> The people selling the tickets for RPG games, didn't have a clue about...</p><p></p><p>a) RPG Games.</p><p>b) How the ticketing system worked.</p><p></p><p>So they would say the game was full when the first available table sold out, even though they had plenty of tickets for other tables for the same game in the same time slot. </p><p></p><p><strong>Bad:</strong> Food and accomadation was expensive (but that's London, not really GCLLC's fault).</p><p></p><p><strong>Good:</strong> Cheap and wholesome food was available across the road.</p><p></p><p><strong>Bad:</strong> Slot times were so close together you could not get across the road to eat and shop in the trade hall. In some cases the slot times effectively overlapped, IE: If you did the afternoon slot for the RPG's you had less than half an hour to order and eat you tea, and then get to <strong>another building</strong> before the LARP's started.</p><p></p><p><strong>Good:</strong> There were plenty of slots and games available nearly 24 hours. If you had a generic ticket you could usually find a game if you hung around and asked.</p><p></p><p><strong>Bad:</strong> This was probably due to the low attendance and the terrible training of the ticket selling staff.</p><p></p><p><strong>Good:</strong> GCLLC won't be responsible for organising it next year.</p><p></p><p><strong>Bad:</strong> Because they have cancelled it.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 880836, member: 3987"] [b]Good:[/b] There weren't huge lines. [b]Bad:[/b] Because it was staged at a time of year most people have family commitments and the transport network get repaired so attendance was down about 60%. This probably won't be a problem at the Indy thing, but then lines could be. [b]Bad:[/b] You had to pay in cash for entrance and game tickets if you got them on the day. [b]Bad:[/b] The people selling the tickets for RPG games, didn't have a clue about... a) RPG Games. b) How the ticketing system worked. So they would say the game was full when the first available table sold out, even though they had plenty of tickets for other tables for the same game in the same time slot. [b]Bad:[/b] Food and accomadation was expensive (but that's London, not really GCLLC's fault). [b]Good:[/b] Cheap and wholesome food was available across the road. [b]Bad:[/b] Slot times were so close together you could not get across the road to eat and shop in the trade hall. In some cases the slot times effectively overlapped, IE: If you did the afternoon slot for the RPG's you had less than half an hour to order and eat you tea, and then get to [b]another building[/b] before the LARP's started. [b]Good:[/b] There were plenty of slots and games available nearly 24 hours. If you had a generic ticket you could usually find a game if you hung around and asked. [b]Bad:[/b] This was probably due to the low attendance and the terrible training of the ticket selling staff. [b]Good:[/b] GCLLC won't be responsible for organising it next year. [b]Bad:[/b] Because they have cancelled it. [/QUOTE]
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