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[GenCon] "(more) Road Construction News!" (Scouting and Info Within)
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<blockquote data-quote="Barendd Nobeard" data-source="post: 813483" data-attributes="member: 960"><p>It is a "beer and pretzels RPG." Basically, you play a kobold. Kobolds love to eat human babies. You must get human babies for King Torg (ALL HAIL KING TORG!) or be thrown into the stewpot instead. There are lots of silly rules and abilities which make the game fun. For example, whenever anyone says 'King Torg' (ALL HAIL KING TORG!) all the players have to shout "ALL HAIL KING TORG!" (ALL HAIL KING TORG!) or face a roll on the death chart.</p><p></p><p>Of course, I can't find my rule books to quote more KAMB goodness at you. But one of the supplements has items like The Thrice Accursed Spoon of Madness and Despair. Another supplement has the trait "Chicken Lycanthropy" which kobolds might have (if they were pecked by a were-chicken).</p><p></p><p>Part of the run revolves around things that the <strong>player</strong> must do to roleplay an in-game benefit or drawback. If you turn into a were-chicken for 1d6 rounds, the <strong>player</strong> must cluck and/or flap their arms the entire time.</p><p></p><p>Now, having played this game only once, and only at GenCon, I came to the conclusion that this game is <strong>only</strong> fun to play at conventions, where all the yelling really annoys other gamers.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 813483, member: 960"] It is a "beer and pretzels RPG." Basically, you play a kobold. Kobolds love to eat human babies. You must get human babies for King Torg (ALL HAIL KING TORG!) or be thrown into the stewpot instead. There are lots of silly rules and abilities which make the game fun. For example, whenever anyone says 'King Torg' (ALL HAIL KING TORG!) all the players have to shout "ALL HAIL KING TORG!" (ALL HAIL KING TORG!) or face a roll on the death chart. Of course, I can't find my rule books to quote more KAMB goodness at you. But one of the supplements has items like The Thrice Accursed Spoon of Madness and Despair. Another supplement has the trait "Chicken Lycanthropy" which kobolds might have (if they were pecked by a were-chicken). Part of the run revolves around things that the [b]player[/b] must do to roleplay an in-game benefit or drawback. If you turn into a were-chicken for 1d6 rounds, the [b]player[/b] must cluck and/or flap their arms the entire time. Now, having played this game only once, and only at GenCon, I came to the conclusion that this game is [b]only[/b] fun to play at conventions, where all the yelling really annoys other gamers. [/QUOTE]
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