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[GenCon] No more Euro GenCon, can't say I'm shocked.
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<blockquote data-quote="JohnNephew" data-source="post: 872484" data-attributes="member: 2171"><p>Heh. My wife and I will be driving those 150 miles this weekend, on Sunday, to attend a memorial service for a friend who passed away. And then driving back that night, the same 150 miles again.</p><p></p><p>When Origins was moved to Columbus, OH, as a permanent venue, part of the reason was to be within an 8 hour drive of X million people (the densest population area of the USA). In US convention planning, it does not seem outrageous to assume that you can draw a certain tiny percentage of the population within that driving radius. In Europe, however, it's clear that those assumptions will not work -- something that seems as objective as the measurement of space and time is as it turns out wildly culturally subjective. That's a big problem, and the con organizers need to study and understand it before they commit to a big show.</p><p></p><p>I understand what you mean about the on-site problems, and I can't argue with them. I really enjoyed my seminars, but I would have liked much better attendance, and the one event I was involved in that had ticketing (the "celebrity Once Upon A Time") was a bit confused on the coordination side (an attendee helped me figure out where it was being held).</p><p></p><p>As for the seminars themselves -- I designed three events (the Ars Magica one; the "how to start a game company" one; and the Once Upon A Time charity game), and recruited the other participants (including last-minute recruitment of, for example, George Vasilakos of Eden and Alex Fennell from Mongoose to help out in the game co. seminar -- many thanks to both for joining!). I also joined in the Gamemastering Secrets event that Ann Dupuis ran; she invited me since the book reprints an essay of mine. I believe all the GOHs designed their own events and/or joined in the events proposed by others.</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 872484, member: 2171"] Heh. My wife and I will be driving those 150 miles this weekend, on Sunday, to attend a memorial service for a friend who passed away. And then driving back that night, the same 150 miles again. When Origins was moved to Columbus, OH, as a permanent venue, part of the reason was to be within an 8 hour drive of X million people (the densest population area of the USA). In US convention planning, it does not seem outrageous to assume that you can draw a certain tiny percentage of the population within that driving radius. In Europe, however, it's clear that those assumptions will not work -- something that seems as objective as the measurement of space and time is as it turns out wildly culturally subjective. That's a big problem, and the con organizers need to study and understand it before they commit to a big show. I understand what you mean about the on-site problems, and I can't argue with them. I really enjoyed my seminars, but I would have liked much better attendance, and the one event I was involved in that had ticketing (the "celebrity Once Upon A Time") was a bit confused on the coordination side (an attendee helped me figure out where it was being held). As for the seminars themselves -- I designed three events (the Ars Magica one; the "how to start a game company" one; and the Once Upon A Time charity game), and recruited the other participants (including last-minute recruitment of, for example, George Vasilakos of Eden and Alex Fennell from Mongoose to help out in the game co. seminar -- many thanks to both for joining!). I also joined in the Gamemastering Secrets event that Ann Dupuis ran; she invited me since the book reprints an essay of mine. I believe all the GOHs designed their own events and/or joined in the events proposed by others. [/QUOTE]
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[GenCon] No more Euro GenCon, can't say I'm shocked.
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