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<blockquote data-quote="overgeeked" data-source="post: 9369738" data-attributes="member: 86653"><p>Some interesting tidbits. Some was obvious, some was already widely known.</p><p></p><p>✦ Two designers hit on the idea of at-will, encounter, and daily powers at the exact same moment during a meeting.</p><p></p><p>✦ The game was designed to be more accessible (layout and text).</p><p></p><p>✦ The game was designed to be familiar to WoW players (everyone has something interesting to do and party roles).</p><p></p><p>✦ The game was designed because Hasbro wanted to kill the OGL and get subscriptions through Gleemax.</p><p></p><p>✦ The designers of 4E did not know about the attempt to kill the OGL. Both Rob and Andy said they'd have designed the game differently if they'd known.</p><p></p><p>✦ The coders were told to make their individual bits and pieces in whatever coding language they knew and not worry about integration, the higher ups would sort that out later.</p><p></p><p>✦ Consultants were hired to oversee the coding angle and integration. They were let got after a few days when they told Hasbro it wasn't going to work.</p><p></p><p>✦ D&D 4E won a stack of Ennie Awards.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9369738, member: 86653"] Some interesting tidbits. Some was obvious, some was already widely known. ✦ Two designers hit on the idea of at-will, encounter, and daily powers at the exact same moment during a meeting. ✦ The game was designed to be more accessible (layout and text). ✦ The game was designed to be familiar to WoW players (everyone has something interesting to do and party roles). ✦ The game was designed because Hasbro wanted to kill the OGL and get subscriptions through Gleemax. ✦ The designers of 4E did not know about the attempt to kill the OGL. Both Rob and Andy said they'd have designed the game differently if they'd known. ✦ The coders were told to make their individual bits and pieces in whatever coding language they knew and not worry about integration, the higher ups would sort that out later. ✦ Consultants were hired to oversee the coding angle and integration. They were let got after a few days when they told Hasbro it wasn't going to work. ✦ D&D 4E won a stack of Ennie Awards. [/QUOTE]
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