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<blockquote data-quote="EzekielRaiden" data-source="post: 9370417" data-attributes="member: 6790260"><p>Then you will be continually disappointed.</p><p></p><p>4e was NOT "trying to be a TTRPG MMO." It was saying, "Hey, there's a new genre of video game that has some interesting game design ideas. We should pay attention to those." That's NOT, at ALL, the same as "trying to be a TTRPG MMO." It's not even <em>slightly</em> like that.</p><p></p><p></p><p>Because, as stated above, "borrowing from" something IS NOT the same as trying to BE that thing in a different form factor.</p><p></p><p></p><p>Precisely.</p><p></p><p></p><p>No. It was considered a relevant thing. It was not considered the only or even most important thing. They sure as hell weren't trying to copy MMO mechanics verbatim into tabletop format, which is what "a TTRPG MMO" <em>means</em>, everyone knows that that's what that means, and it's disingenuous at best to claim otherwise.</p><p></p><p>4e is not, never was, and never will be "a TTRPG MMO." It was <em>not</em> "trying to be a TTRPG MMO." It was a tabletop RPG. Its designers were aware of recent developments in the video game sphere. They considered the design ideas behind those developments. That is all. To pretend that it was, in any way, a conscious effort to carbon-copy "MMO" mechanics into the tabletop environment is--as it has always been--edition war rhetoric designed to tarnish 4e in others' eyes, because MMOs are considered inferior roleplay experiences. It's badmouthing, pure and simple.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9370417, member: 6790260"] Then you will be continually disappointed. 4e was NOT "trying to be a TTRPG MMO." It was saying, "Hey, there's a new genre of video game that has some interesting game design ideas. We should pay attention to those." That's NOT, at ALL, the same as "trying to be a TTRPG MMO." It's not even [I]slightly[/I] like that. Because, as stated above, "borrowing from" something IS NOT the same as trying to BE that thing in a different form factor. Precisely. No. It was considered a relevant thing. It was not considered the only or even most important thing. They sure as hell weren't trying to copy MMO mechanics verbatim into tabletop format, which is what "a TTRPG MMO" [I]means[/I], everyone knows that that's what that means, and it's disingenuous at best to claim otherwise. 4e is not, never was, and never will be "a TTRPG MMO." It was [I]not[/I] "trying to be a TTRPG MMO." It was a tabletop RPG. Its designers were aware of recent developments in the video game sphere. They considered the design ideas behind those developments. That is all. To pretend that it was, in any way, a conscious effort to carbon-copy "MMO" mechanics into the tabletop environment is--as it has always been--edition war rhetoric designed to tarnish 4e in others' eyes, because MMOs are considered inferior roleplay experiences. It's badmouthing, pure and simple. [/QUOTE]
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