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GenCon TV: Celebrating D&D
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<blockquote data-quote="overgeeked" data-source="post: 9376672" data-attributes="member: 86653"><p>I'm watching the 5E panel discussion and there's a lot of insights to 4E along with 5E. It's really interesting.</p><p></p><p>Two parts really stand out so far. Making the game more accessible and the sales talk. </p><p></p><p>For accessibility, it's pretty straight forward. Make the game less complex, with opt-in and opt-out complexity so that more people can play and enjoy the game. And magically, that worked. Hint: it wasn't magic. Also weird that so many other companies and designers insist on repeating the mistake of <em>increasing</em> complexity. That just shrinks your potential sales. Maybe put out an even lighter version of 5E instead of the 20th heavier version of 5E.</p><p></p><p>I love the bits around the 1 hour mark where Mike is talking about sales.</p><p></p><p>Year One. July 2014-July 2015. Sales were good and it was well reviewed. Big sigh of relief.</p><p></p><p>Year Two. July 2015-July 2016. Sales shrank <em>only</em> 10%. They expected a 50% drop in sales because that's what prior editions had done.</p><p></p><p>Year Three. July 2016-2017. Sales beat year one. That had only ever happened with AD&D and the blow up due to James Dallas Egbert III and the Satanic Panic. D&D was a pop culture phenom/fad again.</p><p></p><p>Critical Role started streaming in March 2015.</p><p></p><p>Stranger Things started streaming in July 2016.</p><p></p><p>For anyone who cares about accuracy, that's pretty clear.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9376672, member: 86653"] I'm watching the 5E panel discussion and there's a lot of insights to 4E along with 5E. It's really interesting. Two parts really stand out so far. Making the game more accessible and the sales talk. For accessibility, it's pretty straight forward. Make the game less complex, with opt-in and opt-out complexity so that more people can play and enjoy the game. And magically, that worked. Hint: it wasn't magic. Also weird that so many other companies and designers insist on repeating the mistake of [I]increasing[/I] complexity. That just shrinks your potential sales. Maybe put out an even lighter version of 5E instead of the 20th heavier version of 5E. I love the bits around the 1 hour mark where Mike is talking about sales. Year One. July 2014-July 2015. Sales were good and it was well reviewed. Big sigh of relief. Year Two. July 2015-July 2016. Sales shrank [I]only[/I] 10%. They expected a 50% drop in sales because that's what prior editions had done. Year Three. July 2016-2017. Sales beat year one. That had only ever happened with AD&D and the blow up due to James Dallas Egbert III and the Satanic Panic. D&D was a pop culture phenom/fad again. Critical Role started streaming in March 2015. Stranger Things started streaming in July 2016. For anyone who cares about accuracy, that's pretty clear. [/QUOTE]
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