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<blockquote data-quote="fusangite" data-source="post: 1925554" data-attributes="member: 7240"><p>I essentially agree with this comment but such a thing, if it did exist, would be impossible to measure. One would be comparing the "value" of complex dissimilar things and judging them equal or unequal.</p><p></p><p></p><p></p><p>I agree with the point you are making but hopefully I can rephrase it to sound less conservative and deterministic: I think it is tough for GMs to run things that are wholly alien and utterly beyond their experience. Geography, society, physics, etc. all come from recognizeable models that we have grown accustomed to as they have permeated out culture over many centuries. </p><p></p><p>Even as we attempt to erase legal and economic differences between the sexes/genders, we continue to entrench gender difference all the time as we encounter new ideas. For instance, even as legal gender equality and legitimation of homosexuality have proceeded, mainstream society has decided that homosexuality amongst women arises from choice and amongst men from genetics. So, even when we attempt to come to terms with highly modern/postmodern egalitarian ideas, we use traditional concepts of gender to make sense of them. </p><p></p><p>So I think the problem is that when running a genderless/gender-equal game like D&D, the idea of eliminating perceived intrinsic differences on the basis of sex and gender and then running it <em>consistently</em> every session is simply beyond the capacity of most GMs. We refer too often to our shared folklore, history, values, etc. so often to create templates or models for our worlds that as Turjan suggests, things like this just slip in.</p><p></p><p></p><p></p><p>I agree. It think it is both more fun and more easy to change how gender/sex works than it is to eliminate its operation.</p><p></p><p></p><p></p><p>Agreed, even when a compensatory +2 to Cha or Wis was offered to female characters in compensation.</p><p></p><p></p><p></p><p>D&D doesn't touch racism with kid gloves at all. It assumes that differences of race amongst ensouled humanoids are a way bigger deal than in the real world. Furthermore, races are often predisposed to be evil or good. It assumes that racial discrimination is a perfectly legitimate way to make decisions. It is no stretch to imagine that if a series of nighttime robberies took place in a wealthy neighbourhood in a human city and the PCs were investigating, the investigation would end the moment they found the goblins living in the sewers. It would be just a matter of beating up the obvious culprits and perhaps killing them. Map <em>that</em> onto concepts of race in our world.</p><p></p><p></p><p></p><p>You've lost me here. I liked the innovative language. I do something similar when I write, except I just use female pronouns exclusively. If it's no big deal that we men get all the generic pronouns, it should be no big deal if we don't.</p><p></p><p> </p><p></p><p>But the rules say that females are going to be equally able-bodied.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1925554, member: 7240"] I essentially agree with this comment but such a thing, if it did exist, would be impossible to measure. One would be comparing the "value" of complex dissimilar things and judging them equal or unequal. I agree with the point you are making but hopefully I can rephrase it to sound less conservative and deterministic: I think it is tough for GMs to run things that are wholly alien and utterly beyond their experience. Geography, society, physics, etc. all come from recognizeable models that we have grown accustomed to as they have permeated out culture over many centuries. Even as we attempt to erase legal and economic differences between the sexes/genders, we continue to entrench gender difference all the time as we encounter new ideas. For instance, even as legal gender equality and legitimation of homosexuality have proceeded, mainstream society has decided that homosexuality amongst women arises from choice and amongst men from genetics. So, even when we attempt to come to terms with highly modern/postmodern egalitarian ideas, we use traditional concepts of gender to make sense of them. So I think the problem is that when running a genderless/gender-equal game like D&D, the idea of eliminating perceived intrinsic differences on the basis of sex and gender and then running it [i]consistently[/i] every session is simply beyond the capacity of most GMs. We refer too often to our shared folklore, history, values, etc. so often to create templates or models for our worlds that as Turjan suggests, things like this just slip in. I agree. It think it is both more fun and more easy to change how gender/sex works than it is to eliminate its operation. Agreed, even when a compensatory +2 to Cha or Wis was offered to female characters in compensation. D&D doesn't touch racism with kid gloves at all. It assumes that differences of race amongst ensouled humanoids are a way bigger deal than in the real world. Furthermore, races are often predisposed to be evil or good. It assumes that racial discrimination is a perfectly legitimate way to make decisions. It is no stretch to imagine that if a series of nighttime robberies took place in a wealthy neighbourhood in a human city and the PCs were investigating, the investigation would end the moment they found the goblins living in the sewers. It would be just a matter of beating up the obvious culprits and perhaps killing them. Map [i]that[/i] onto concepts of race in our world. You've lost me here. I liked the innovative language. I do something similar when I write, except I just use female pronouns exclusively. If it's no big deal that we men get all the generic pronouns, it should be no big deal if we don't. But the rules say that females are going to be equally able-bodied. [/QUOTE]
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