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Gender in Mechanics
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<blockquote data-quote="jmucchiello" data-source="post: 1926058" data-attributes="member: 813"><p>Given the harsh granularity of d20 ability scores, I would say the differences between a reality based race's male and female members would only show up in the odd versus even values of their standard ability scores. Ability scores in the MM assume an average member of the species have 3 10s and 3 11s (before racial modifiers) in their ability scores. Perhaps in the average female elf the 3 11s are found in Dex, Int and Cha and in the average male elf the 3 11s are found in Dex, Wis and Cha. This subtlety has no game impact really since for a given individual member of the race, the numbers can be distributed in any manner.</p><p></p><p>Where it could be interesting in a fantasy setting is when the male and female members of the race are radically physically different. For example, some campaigns might say that satyrs and nymphs are the same species. Their average ability scores are radically different than one another. Creating a playable race with similarly radical divergence could be interesting as long as it wasn't over done. (I'm thinking Dennis McKiernan's take on dwarves would qualify (if I'm remembering the right author).)</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1926058, member: 813"] Given the harsh granularity of d20 ability scores, I would say the differences between a reality based race's male and female members would only show up in the odd versus even values of their standard ability scores. Ability scores in the MM assume an average member of the species have 3 10s and 3 11s (before racial modifiers) in their ability scores. Perhaps in the average female elf the 3 11s are found in Dex, Int and Cha and in the average male elf the 3 11s are found in Dex, Wis and Cha. This subtlety has no game impact really since for a given individual member of the race, the numbers can be distributed in any manner. Where it could be interesting in a fantasy setting is when the male and female members of the race are radically physically different. For example, some campaigns might say that satyrs and nymphs are the same species. Their average ability scores are radically different than one another. Creating a playable race with similarly radical divergence could be interesting as long as it wasn't over done. (I'm thinking Dennis McKiernan's take on dwarves would qualify (if I'm remembering the right author).) [/QUOTE]
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