Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gender in Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 1926380" data-attributes="member: 7635"><p>Uh... threads like this make my head hurt....</p><p></p><p>1.) The current system of generics in regards (at least in humans, which I'll focus on) on race and gender is mostly one of PCness. For much the same reason as we've argued here, D&D avoids giving gender or human ethnicity different racial traits. Pretty much so that an african woman wouldn't look at some artificial score modifers and say "these don't represent me." Much like hp not representing broken bones, this is an abstraction for ease of play. </p><p> </p><p>2.) Women and Children are the classic "non-combatants." While there may not be any measurable difference between males and females (as in ability score), they do have different cultural importance. Assuming a fairly typical pseudo-midieval setting, males worked the fields or performed a craft, females tended to home and offspring. Males would be the ones sent to form local militia so that women could raise the kids. Now, even if our D&D females COULD (by virtue of ability scores) serve JUST as well as their male counterparts, they would still probably be left to tend the homefront. Of course, you COULD create a different society, but more of these logicistcal ideas would need to be worked out. Again for simplicity, the males would fight, the females tend to home.</p><p> </p><p>3.) Elite females, such as PCs, break rule two wide open. However, PCs are never described as typical, so...</p><p> </p><p>4.) Slaughtering females (the carriers of future generations) and children (said future) would result in loss of the entire culture. Slaying the males would mean the culture is (at best) diffused into another neighboring culture (as was the historical case.) At worst, it ment one or two generations til extinction.</p><p> </p><p>5.) The Absolute Alignment System states that while orcs are evil, they have a "right to life." There is no real "first strike" doctorine in D&D, you fight orcs because the orcs are threatening your farmlands. If the orcs move, you don't need to crusade to hunt them, you thank your lucky stars they're gone. If the orcs retreat to the moutains, you keep vigil til they come again to attack. The endless cycle. Only a few things (undead, demons) are so irrivocably evil that they warrant no mercy at any cost. Neither though, produce mostly defenseless women or children though.</p><p> </p><p>Moral: Its just a game. Don't kill babies, do kill raiding orcs, and follow your heart when you find orc babies.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1926380, member: 7635"] Uh... threads like this make my head hurt.... 1.) The current system of generics in regards (at least in humans, which I'll focus on) on race and gender is mostly one of PCness. For much the same reason as we've argued here, D&D avoids giving gender or human ethnicity different racial traits. Pretty much so that an african woman wouldn't look at some artificial score modifers and say "these don't represent me." Much like hp not representing broken bones, this is an abstraction for ease of play. 2.) Women and Children are the classic "non-combatants." While there may not be any measurable difference between males and females (as in ability score), they do have different cultural importance. Assuming a fairly typical pseudo-midieval setting, males worked the fields or performed a craft, females tended to home and offspring. Males would be the ones sent to form local militia so that women could raise the kids. Now, even if our D&D females COULD (by virtue of ability scores) serve JUST as well as their male counterparts, they would still probably be left to tend the homefront. Of course, you COULD create a different society, but more of these logicistcal ideas would need to be worked out. Again for simplicity, the males would fight, the females tend to home. 3.) Elite females, such as PCs, break rule two wide open. However, PCs are never described as typical, so... 4.) Slaughtering females (the carriers of future generations) and children (said future) would result in loss of the entire culture. Slaying the males would mean the culture is (at best) diffused into another neighboring culture (as was the historical case.) At worst, it ment one or two generations til extinction. 5.) The Absolute Alignment System states that while orcs are evil, they have a "right to life." There is no real "first strike" doctorine in D&D, you fight orcs because the orcs are threatening your farmlands. If the orcs move, you don't need to crusade to hunt them, you thank your lucky stars they're gone. If the orcs retreat to the moutains, you keep vigil til they come again to attack. The endless cycle. Only a few things (undead, demons) are so irrivocably evil that they warrant no mercy at any cost. Neither though, produce mostly defenseless women or children though. Moral: Its just a game. Don't kill babies, do kill raiding orcs, and follow your heart when you find orc babies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gender in Mechanics
Top