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<blockquote data-quote="Balsamic Dragon" data-source="post: 5635558" data-attributes="member: 2433"><p>Playing around with gender roles (and the resulting mechanics) in a game setting is fine, as long as you remember the number one goal of the game is to have fun. I could see having fun playing a ground-breaking woman in society, doing things that women had not previously done. I could see having fun playing a woman who had to disguise herself as a man in order to join a particular group or profession. What would not be fun for me is a general fiat by the GM that "women can't do that in my world." It would also not be fun for me if women were generally treated poorly, as opposed to simply having designated gender roles in certain parts of society.</p><p></p><p>As far as the whole physical strength thing, it depends entirely on how important physical strength is to the game. If it is very important, such as in most super hero games and most fantasy games, then I think the system should assume that a female character can be as physically strong as a male character (see the "fun" rule above). If it is a computer hacking game or something like that, where physical strength isn't really going to come into play very often, then who cares. But in that case, physical strength is unlikely to be an stat on the character sheet anyway.</p><p></p><p>Note also that we are only talking about characters here, and not players. Players can play characters of different genders if they like, but they shouldn't feel forced to because of the rules. (We won't mention my Sailor Moon game where I made all the guys play Japanese high school girls, ... ahem!)</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 5635558, member: 2433"] Playing around with gender roles (and the resulting mechanics) in a game setting is fine, as long as you remember the number one goal of the game is to have fun. I could see having fun playing a ground-breaking woman in society, doing things that women had not previously done. I could see having fun playing a woman who had to disguise herself as a man in order to join a particular group or profession. What would not be fun for me is a general fiat by the GM that "women can't do that in my world." It would also not be fun for me if women were generally treated poorly, as opposed to simply having designated gender roles in certain parts of society. As far as the whole physical strength thing, it depends entirely on how important physical strength is to the game. If it is very important, such as in most super hero games and most fantasy games, then I think the system should assume that a female character can be as physically strong as a male character (see the "fun" rule above). If it is a computer hacking game or something like that, where physical strength isn't really going to come into play very often, then who cares. But in that case, physical strength is unlikely to be an stat on the character sheet anyway. Note also that we are only talking about characters here, and not players. Players can play characters of different genders if they like, but they shouldn't feel forced to because of the rules. (We won't mention my Sailor Moon game where I made all the guys play Japanese high school girls, ... ahem!) [/QUOTE]
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