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<blockquote data-quote="S'mon" data-source="post: 5635759" data-attributes="member: 463"><p>In a fairly simulationist game like 3e D&D, I'll give typical human males average STR 10-11, typical human females average STR 6-7, which roughly corresponds to IRL differences in most of what the STR stat models. I'll typically give the human males more hp too, as with 1e's stats for 0-level humans. Having gone through Army training in a mixed-sex unit, I have zero belief in claims that human average strength & resistance to direct damage don't vary by sex. I'll also cap mundane human female NPC STR at 16, as opposed to 18 for males, and while I've often played human female Fighters in 3e I don't give my PCs an initial STR higher than 16. I've spoken with female players of warrior PCs in 3e and IME they do the same, in the interests of credibility they keep their PC's mundane STR to 16. Note that this is NOT THE SAME as a PC stat penalty - points not spent on getting STR 18 are freed up to be spent on other stats. And as DM I've never forced a player to limit their female PC's STR score. </p><p></p><p>In less simulationist games like 4e, this does not come up - I don't stat out NPC commoners, I haven't played a female warrior in 4e yet but I would discourage players from not assigning a STR 20 to their female Fighter PC out of realism concerns; unlike in 3e I feel this would be a disbenefit to the PC with no real benefit in versimilitude.</p><p></p><p>Incidentally my Savage Worlds PC is an ordinary size & build human female, again I gave her d4 STR - 'low' in SW terms, the 'average' stat is d6. STR seems to have little effect in SW though, there are no recoil rules in SW and I can fire my <a href="http://en.wikipedia.org/wiki/IMI_Desert_Eagle" target="_blank">Desert Eagle</a> handgun just fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 5635759, member: 463"] In a fairly simulationist game like 3e D&D, I'll give typical human males average STR 10-11, typical human females average STR 6-7, which roughly corresponds to IRL differences in most of what the STR stat models. I'll typically give the human males more hp too, as with 1e's stats for 0-level humans. Having gone through Army training in a mixed-sex unit, I have zero belief in claims that human average strength & resistance to direct damage don't vary by sex. I'll also cap mundane human female NPC STR at 16, as opposed to 18 for males, and while I've often played human female Fighters in 3e I don't give my PCs an initial STR higher than 16. I've spoken with female players of warrior PCs in 3e and IME they do the same, in the interests of credibility they keep their PC's mundane STR to 16. Note that this is NOT THE SAME as a PC stat penalty - points not spent on getting STR 18 are freed up to be spent on other stats. And as DM I've never forced a player to limit their female PC's STR score. In less simulationist games like 4e, this does not come up - I don't stat out NPC commoners, I haven't played a female warrior in 4e yet but I would discourage players from not assigning a STR 20 to their female Fighter PC out of realism concerns; unlike in 3e I feel this would be a disbenefit to the PC with no real benefit in versimilitude. Incidentally my Savage Worlds PC is an ordinary size & build human female, again I gave her d4 STR - 'low' in SW terms, the 'average' stat is d6. STR seems to have little effect in SW though, there are no recoil rules in SW and I can fire my [URL="http://en.wikipedia.org/wiki/IMI_Desert_Eagle"]Desert Eagle[/URL] handgun just fine. :D [/QUOTE]
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