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<blockquote data-quote="Crazy Jerome" data-source="post: 5636015" data-attributes="member: 54877"><p>One of the reasons that I like multiple cultures--or organizations or even individuals--as a basis for expressing such conflict, is that you can afford to be strong enough at those levels for it to matter.</p><p> </p><p>If the whole campaign world is set around the man keeping the good woman in the house, then that is inevitably what the campaign is <strong>about</strong>. Well, inevitable if the players confront it, anyway. None of us, not even the ladies that would like to sometimes put some macho dude in his place, want a campaign about gender roles. OTOH, if you start watering it down to the point that the campaign isn't about that, then the satisfaction goes away too. Turns out macho dude was all bluff, had no power, etc. </p><p> </p><p>It is as if you had ask me if the players wanted to smite the big bad evil guy, and when I answered that they did, you wanted to know what I thought of having a world running rampant with evil guys? My answer is that I want my evil guy to stand out in the world, to be worth smiting, and to have that contrast, something else has to be there. A world without built in gender differences makes any perceived gender differences present really stark.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5636015, member: 54877"] One of the reasons that I like multiple cultures--or organizations or even individuals--as a basis for expressing such conflict, is that you can afford to be strong enough at those levels for it to matter. If the whole campaign world is set around the man keeping the good woman in the house, then that is inevitably what the campaign is [B]about[/B]. Well, inevitable if the players confront it, anyway. None of us, not even the ladies that would like to sometimes put some macho dude in his place, want a campaign about gender roles. OTOH, if you start watering it down to the point that the campaign isn't about that, then the satisfaction goes away too. Turns out macho dude was all bluff, had no power, etc. It is as if you had ask me if the players wanted to smite the big bad evil guy, and when I answered that they did, you wanted to know what I thought of having a world running rampant with evil guys? My answer is that I want my evil guy to stand out in the world, to be worth smiting, and to have that contrast, something else has to be there. A world without built in gender differences makes any perceived gender differences present really stark. [/QUOTE]
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