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<blockquote data-quote="JamesonCourage" data-source="post: 5637604" data-attributes="member: 6668292"><p>I don't think it's unreasonable at all if it's reasonable to everyone involved. Thus my comment on the social contract.</p><p></p><p></p><p></p><p>I only really get to GM. I've played three sessions over the last two to three years. I played for years before GMing, though, so I have a decent base, but the majority of my experience is from GMing.</p><p></p><p></p><p></p><p>I find your comment misleading, if I'm reading it right. I don't think a GM momentarily playing a female character is anything close to a long term PC. A GM is momentarily playing as an NPC. The effect is usually radically different than the long term, interpersonal communication required within a party, where one player (not the GM) is playing a cross-gender PC.</p><p></p><p>To that end, I don't think the same people that have objections to players playing cross-gender PCs would be okay with a cross-gender GMPC. It'd cause the same problems they already have (in the context of our conversation, it'd break immersion constantly).</p><p></p><p></p><p></p><p>As I said, I think it's quite different. However, I imagine if a player character (not an NPC) is immersion-breaking when it's cross-gender, than a lot of cross-gender NPCs are immersion breaking as well, even if they are momentary. It probably isn't to the same degree, but I doubt it's a one-sided problem.</p><p></p><p>I think it becomes a matter of what people to find "necessary evils" of the system. It's seems to fit perfectly within the bounds of verisimilitude to have a party that is all one gender, or mixed however to match the party (the characters' genders match the genders of the players). However, having no female NPCs at all would go against the grain of verisimilitude, as that's not how anyone imagines the world would be. And, if immersion is a top concern, verisimilitude is usually a top concern.</p><p></p><p>To that end, it makes a certain amount of logical sense to me for someone to say, "I don't think players need to be cross-gender, as it kills immersion for some of us, but the GM should probably have to play cross-gender NPCs from time to time, otherwise the lack of verisimilitude will break immersion for us, and I value verisimilitude within the setting more than I value my immersion in a setting with a premise that inherently disengages me from the setting."</p><p></p><p>There's no logical gap, there, to me.</p><p></p><p></p><p></p><p>And they aren't wrong to do so if their group supports it. It's not a style I've played under, or used personally, but I imagine if someone wanted to do this, and everyone was okay with it, then fun comes before other factors for them. If they won't use female NPCs because of some other issue with women, than it's just a symptom of a larger problem, and this RPG isn't a huge concern in the big picture, unless they're invested in it to an unhealthy degree.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5637604, member: 6668292"] I don't think it's unreasonable at all if it's reasonable to everyone involved. Thus my comment on the social contract. I only really get to GM. I've played three sessions over the last two to three years. I played for years before GMing, though, so I have a decent base, but the majority of my experience is from GMing. I find your comment misleading, if I'm reading it right. I don't think a GM momentarily playing a female character is anything close to a long term PC. A GM is momentarily playing as an NPC. The effect is usually radically different than the long term, interpersonal communication required within a party, where one player (not the GM) is playing a cross-gender PC. To that end, I don't think the same people that have objections to players playing cross-gender PCs would be okay with a cross-gender GMPC. It'd cause the same problems they already have (in the context of our conversation, it'd break immersion constantly). As I said, I think it's quite different. However, I imagine if a player character (not an NPC) is immersion-breaking when it's cross-gender, than a lot of cross-gender NPCs are immersion breaking as well, even if they are momentary. It probably isn't to the same degree, but I doubt it's a one-sided problem. I think it becomes a matter of what people to find "necessary evils" of the system. It's seems to fit perfectly within the bounds of verisimilitude to have a party that is all one gender, or mixed however to match the party (the characters' genders match the genders of the players). However, having no female NPCs at all would go against the grain of verisimilitude, as that's not how anyone imagines the world would be. And, if immersion is a top concern, verisimilitude is usually a top concern. To that end, it makes a certain amount of logical sense to me for someone to say, "I don't think players need to be cross-gender, as it kills immersion for some of us, but the GM should probably have to play cross-gender NPCs from time to time, otherwise the lack of verisimilitude will break immersion for us, and I value verisimilitude within the setting more than I value my immersion in a setting with a premise that inherently disengages me from the setting." There's no logical gap, there, to me. And they aren't wrong to do so if their group supports it. It's not a style I've played under, or used personally, but I imagine if someone wanted to do this, and everyone was okay with it, then fun comes before other factors for them. If they won't use female NPCs because of some other issue with women, than it's just a symptom of a larger problem, and this RPG isn't a huge concern in the big picture, unless they're invested in it to an unhealthy degree. As always, play what you like :) [/QUOTE]
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