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General Tabletop Discussion
*TTRPGs General
Genders - What's the difference?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5551047" data-attributes="member: 32740"><p>As far as ROLEPLAYING goes, most definitely a resounding YES. Mechanically? Why bother? Attempting to FORCE mechanical limitations/advantages between genders isn't going to provide the roleplaying lead which is what you really want.</p><p> </p><p></p><p> </p><p>The '70's was indeed a different time, but it is in part in thanks to the changing attitudes of that era that we have come to learn more about the REAL differences between males and females, not just the perceived ones. 1E was designed and operated on what are NOW significantly outdated perceptions but there ARE still practical differences between men and women in the real world. In a fantasy world - if you feel it is necesary for YOUR PLAYERS - you can institute mechanical differences between the sexes to suggest whatever paradigm you want. As far as the core game rules are concerned, however, there's more and better reasons to avoid trying to forcibly implement such considerations.</p><p> </p><p>This is strictly an issue with height/weight data not being tied to actual attributes. Personally, I don't percieve of strong women characters in RPGS as looking like female weightlifters - I tend to picture them looking more like Sarah Conner in Terminator 2, or Vasquez in Aliens; strength not from muscle bulk but muscle conditioning.</p><p> </p><p>Despite decades of relentless political correctness I at least perceive my own game worlds to be fairly old-fashioned in regards to gender roles and expectations, but player characters who defy those expectations are seen as being just as "outside the norm" as all other player characters are anyway. Characters who blow away gender stereotypes are generally not singled out simply because of being un-stereotypical. I try to think of player characters as being unstereotypical regardless of gender - and NPC's treat them as unstereotypical for THAT reason.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5551047, member: 32740"] As far as ROLEPLAYING goes, most definitely a resounding YES. Mechanically? Why bother? Attempting to FORCE mechanical limitations/advantages between genders isn't going to provide the roleplaying lead which is what you really want. The '70's was indeed a different time, but it is in part in thanks to the changing attitudes of that era that we have come to learn more about the REAL differences between males and females, not just the perceived ones. 1E was designed and operated on what are NOW significantly outdated perceptions but there ARE still practical differences between men and women in the real world. In a fantasy world - if you feel it is necesary for YOUR PLAYERS - you can institute mechanical differences between the sexes to suggest whatever paradigm you want. As far as the core game rules are concerned, however, there's more and better reasons to avoid trying to forcibly implement such considerations. This is strictly an issue with height/weight data not being tied to actual attributes. Personally, I don't percieve of strong women characters in RPGS as looking like female weightlifters - I tend to picture them looking more like Sarah Conner in Terminator 2, or Vasquez in Aliens; strength not from muscle bulk but muscle conditioning. Despite decades of relentless political correctness I at least perceive my own game worlds to be fairly old-fashioned in regards to gender roles and expectations, but player characters who defy those expectations are seen as being just as "outside the norm" as all other player characters are anyway. Characters who blow away gender stereotypes are generally not singled out simply because of being un-stereotypical. I try to think of player characters as being unstereotypical regardless of gender - and NPC's treat them as unstereotypical for THAT reason. [/QUOTE]
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