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*TTRPGs General
Genders - What's the difference?
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<blockquote data-quote="Barastrondo" data-source="post: 5551173" data-attributes="member: 3820"><p>Generally speaking, I'd say most players aren't halflings, and generally speaking, I would personally assume that someone with genetic dwarfism would probably self-identify as "human" regardless of whether or not they find roleplaying a halfling to be an attractive choice.</p><p> </p><p></p><p></p><p>Oh, I'd almost expect if, for instance, the GM is more emotionally invested in his idea that only men can be Zhedai monks than he is in the idea that players can change things. Not much point in trying to effect social change there.</p><p></p><p>The trouble I generally see with a desire to "celebrate the difference" between the sexes, as implemented in games, is that it's slipshod and it doesn't account for exceptions. People want simple rules. But celebrating real differences between sexes requires acknowledging that the differences are not only myriad, but also so complicated that you just can't sum them up with a rule modifier that's simple enough to be gameable. The best way to actually note the differences is, I think, to write well-realized characters who feel more like actual people than an expression of the author's opinions or beliefs (or prejudices). It's damn hard, but it's a lot more convincing argument that the author understands and wants to celebrate gender differences than a stat modifier or an exclusive class.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5551173, member: 3820"] Generally speaking, I'd say most players aren't halflings, and generally speaking, I would personally assume that someone with genetic dwarfism would probably self-identify as "human" regardless of whether or not they find roleplaying a halfling to be an attractive choice. Oh, I'd almost expect if, for instance, the GM is more emotionally invested in his idea that only men can be Zhedai monks than he is in the idea that players can change things. Not much point in trying to effect social change there. The trouble I generally see with a desire to "celebrate the difference" between the sexes, as implemented in games, is that it's slipshod and it doesn't account for exceptions. People want simple rules. But celebrating real differences between sexes requires acknowledging that the differences are not only myriad, but also so complicated that you just can't sum them up with a rule modifier that's simple enough to be gameable. The best way to actually note the differences is, I think, to write well-realized characters who feel more like actual people than an expression of the author's opinions or beliefs (or prejudices). It's damn hard, but it's a lot more convincing argument that the author understands and wants to celebrate gender differences than a stat modifier or an exclusive class. [/QUOTE]
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