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General Tabletop Discussion
*TTRPGs General
Genders - What's the difference?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5554943" data-attributes="member: 54877"><p>I've got a different take on the original question. I find gender adjustments rather pointless in any game that is point-buy or something very close to it. Basically, the more control over the final abilities which can be exercised by the player during character generation, the less sense such adjustments make. And the same can be said for racial, cultural, and other such adjustments. Mainly, what such adjustments becomes in such a setup is:</p><p> </p><p>A. Defacto maximum enforcement, which could be better handled by simply stating the maximums,</p><p> </p><p>B. A mini-game for optimization, which I'm prejudiced against anyway, or</p><p> </p><p>C. Leftover artifacts from earlier gaming with all kinds of strange side effects, at best.</p><p> </p><p>In contrast, I'm fine with gender differences in, for example, a game where you generate all of your basic background randomly or mostly randomly. If you could be a poor, social outcast, third daughter of a failed cobbler, with no literacy--or you might be the highly trained noble, second son of a lord--then tacking on any kind of gender adjustment is merely another minor factor--rather minimized in the summary. The whole point of such a game is often to overcome whatever hurdles the character generation has placed onto you. </p><p> </p><p>Clearly, there are some in between options in games. But by the time you've gotten to assigning stats from point buy, I'm against any kind of starting character adjustments. Gender ones don't even make the radar. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5554943, member: 54877"] I've got a different take on the original question. I find gender adjustments rather pointless in any game that is point-buy or something very close to it. Basically, the more control over the final abilities which can be exercised by the player during character generation, the less sense such adjustments make. And the same can be said for racial, cultural, and other such adjustments. Mainly, what such adjustments becomes in such a setup is: A. Defacto maximum enforcement, which could be better handled by simply stating the maximums, B. A mini-game for optimization, which I'm prejudiced against anyway, or C. Leftover artifacts from earlier gaming with all kinds of strange side effects, at best. In contrast, I'm fine with gender differences in, for example, a game where you generate all of your basic background randomly or mostly randomly. If you could be a poor, social outcast, third daughter of a failed cobbler, with no literacy--or you might be the highly trained noble, second son of a lord--then tacking on any kind of gender adjustment is merely another minor factor--rather minimized in the summary. The whole point of such a game is often to overcome whatever hurdles the character generation has placed onto you. Clearly, there are some in between options in games. But by the time you've gotten to assigning stats from point buy, I'm against any kind of starting character adjustments. Gender ones don't even make the radar. :lol: [/QUOTE]
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