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*TTRPGs General
Genders - What's the difference?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5555906" data-attributes="member: 54877"><p>Five ladies have been regular players in our group since '87. We've had several others off and on. Without fail, their concerns on this issue have always been one of image, not mechanics. That is, when they had an issue at all. Most of the time, they don't care. It depends upon the system, of course.</p><p> </p><p>For example, one of them played a male dwarf instead of a female dwarf, because she really wanted to play a dwarf warrior, and couldn't reconcile the image of the character, his physical capabilities, and her own preferences about how it would all work. This was in a system with no gender adjustments. Another lady only played a short, tough, strong female human warrior after she found out that she didn't have to look like a body builder to get those stats (which is highly fantastical, but fine for that particular game).</p><p> </p><p>Part of the problem for fantasy gaming, of course, is a system linking strength to martial prowess. That is realistic in some senses, but often a bit oversold mechanically and too broad. Skill with your weapon is so much more important, and it is very difficult to develop that skill without also honing the correct muscles. Teach 100 ladies how to fence with a rapier, and some may become expert, and capable of quickly killing any man not trained with a weapon. None of them will become confused with weight lifters as a result of the exercise. (A few might lift weights as an adjunct to this training, if they think they'll be called upon to kill, and thus grow stronger.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5555906, member: 54877"] Five ladies have been regular players in our group since '87. We've had several others off and on. Without fail, their concerns on this issue have always been one of image, not mechanics. That is, when they had an issue at all. Most of the time, they don't care. It depends upon the system, of course. For example, one of them played a male dwarf instead of a female dwarf, because she really wanted to play a dwarf warrior, and couldn't reconcile the image of the character, his physical capabilities, and her own preferences about how it would all work. This was in a system with no gender adjustments. Another lady only played a short, tough, strong female human warrior after she found out that she didn't have to look like a body builder to get those stats (which is highly fantastical, but fine for that particular game). Part of the problem for fantasy gaming, of course, is a system linking strength to martial prowess. That is realistic in some senses, but often a bit oversold mechanically and too broad. Skill with your weapon is so much more important, and it is very difficult to develop that skill without also honing the correct muscles. Teach 100 ladies how to fence with a rapier, and some may become expert, and capable of quickly killing any man not trained with a weapon. None of them will become confused with weight lifters as a result of the exercise. (A few might lift weights as an adjunct to this training, if they think they'll be called upon to kill, and thus grow stronger.) [/QUOTE]
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