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Genders - What's the difference?
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<blockquote data-quote="RedTonic" data-source="post: 5555995" data-attributes="member: 98994"><p>I knew you'd say that.</p><p></p><p>I try to remain terse.</p><p></p><p>If you want to consider Constitution in that manner, that's your decision; in all things, you pick and choose the rules you apply and how you want to apply them. Hence my issue with <em>enforcing</em>. I prefer <em>options</em>.</p><p></p><p>I have no beef with the notion that combat-oriented games and campaigns are inherently biased towards the male gender (though I'll say nothing of biological sex). Wargames and war trend strongly towards the dude end of the continuum. </p><p></p><p>I agree with how you handle it at the table, more or less, as you present your treatment here.</p><p></p><p>I also believe that <em>enforcing</em> a stat difference between males and females is an unnecessary division of gender roles at the table. I maintain that it's an unnecessary constraint to force that additional template on someone who wishes to play the game. I will put it thus: "Playing Conan with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> is between you and your DM; playing a sparkling, effeminate vampire is between me and mine." </p><p></p><p>Do you also have any template for male characters? Putting aside that the combat aspect of the game is at least partially inherently geared more towards males. Now I'm pondering an "American Psycho" template for the next time one of my players wants to run a serial killer. (We've had 1 murderous femme fatale PC for whom this would have also worked.) Maybe a -4 Wis, +2 Str, and... After that, I lose the trail. Maybe some circumstantial bonuses or a custom feat in place of the stat bonus(es). I would call it "Chainsaw Massacre."</p><p></p><p>I do not agree with the notion that a player must be willing to play a male (or female) character to excel at a certain role because of quantified statistical differences. I do believe that most people impose these stat differences on themselves, sometimes unthinkingly, during character generation--but that is a choice. (And as you can see, power of choice is pretty high on my list of qualities for a game.) I also do not think that players need to be equally comfortable playing the opposite sex or other sexual orientations. It's not on my list of needful things. I only require them to be respectful and tolerant of other players and to not let me catch them cheating at rolls.</p><p></p><p>I'm finishing a grad degree in accounting; I enjoy working alone on tedious issues... That enhances my quality of life. The less time I have to listen to a suit yammering about "leverage" and "synergies," the happier I am. My mileage here is to say nothing of my friends' peculiarities, but that would be a biased sample. I don't disagree with the notion that there is something off about career mathematicians, physicists, and engineers... But it may not truly be gender-defined. Only time will tell.</p><p></p><p>Precisely. Also, that was the only non-rhetorical question. </p><p></p><p>The Wis and Cha issues were tongue-in-cheek. I should be more explicit.</p><p></p><p></p><p>For the record, I tend to play mostly male PCs on balance, but the 3 PCs I've most intensely enjoyed playing were all female. No healer types among them; two were melee tanks, one a serious damage dealer, and one what passed for a theoretical mathematician in that world. I've never tracked my NPC gender balance as a DM. I do enjoy exploring gender themes as a player, but rarely follow that trail as a DM (my players are usually dominantly female, but the characters are 50/50).</p></blockquote><p></p>
[QUOTE="RedTonic, post: 5555995, member: 98994"] I knew you'd say that. I try to remain terse. If you want to consider Constitution in that manner, that's your decision; in all things, you pick and choose the rules you apply and how you want to apply them. Hence my issue with [I]enforcing[/I]. I prefer [I]options[/I]. I have no beef with the notion that combat-oriented games and campaigns are inherently biased towards the male gender (though I'll say nothing of biological sex). Wargames and war trend strongly towards the dude end of the continuum. I agree with how you handle it at the table, more or less, as you present your treatment here. I also believe that [I]enforcing[/I] a stat difference between males and females is an unnecessary division of gender roles at the table. I maintain that it's an unnecessary constraint to force that additional template on someone who wishes to play the game. I will put it thus: "Playing Conan with :):):):) is between you and your DM; playing a sparkling, effeminate vampire is between me and mine." Do you also have any template for male characters? Putting aside that the combat aspect of the game is at least partially inherently geared more towards males. Now I'm pondering an "American Psycho" template for the next time one of my players wants to run a serial killer. (We've had 1 murderous femme fatale PC for whom this would have also worked.) Maybe a -4 Wis, +2 Str, and... After that, I lose the trail. Maybe some circumstantial bonuses or a custom feat in place of the stat bonus(es). I would call it "Chainsaw Massacre." I do not agree with the notion that a player must be willing to play a male (or female) character to excel at a certain role because of quantified statistical differences. I do believe that most people impose these stat differences on themselves, sometimes unthinkingly, during character generation--but that is a choice. (And as you can see, power of choice is pretty high on my list of qualities for a game.) I also do not think that players need to be equally comfortable playing the opposite sex or other sexual orientations. It's not on my list of needful things. I only require them to be respectful and tolerant of other players and to not let me catch them cheating at rolls. I'm finishing a grad degree in accounting; I enjoy working alone on tedious issues... That enhances my quality of life. The less time I have to listen to a suit yammering about "leverage" and "synergies," the happier I am. My mileage here is to say nothing of my friends' peculiarities, but that would be a biased sample. I don't disagree with the notion that there is something off about career mathematicians, physicists, and engineers... But it may not truly be gender-defined. Only time will tell. Precisely. Also, that was the only non-rhetorical question. The Wis and Cha issues were tongue-in-cheek. I should be more explicit. For the record, I tend to play mostly male PCs on balance, but the 3 PCs I've most intensely enjoyed playing were all female. No healer types among them; two were melee tanks, one a serious damage dealer, and one what passed for a theoretical mathematician in that world. I've never tracked my NPC gender balance as a DM. I do enjoy exploring gender themes as a player, but rarely follow that trail as a DM (my players are usually dominantly female, but the characters are 50/50). [/QUOTE]
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