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General Tabletop Discussion
*TTRPGs General
Genders - What's the difference?
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<blockquote data-quote="Ampersand999" data-source="post: 5557463" data-attributes="member: 88067"><p>A couple of thoughts from the 14 pages of posts I've perused:</p><p></p><p>I think it's pretty clear if we're going to have a more realistic look at weight and height and correlating them to the stats, then the stats should correlate to the height, weight, etc. instead of them being sort of unrelated to each other as they seem to be in gameplay. That way, we don't have the problem of a normal human with an 18 score in Strength and is only 5'5" and 150 pounds. That would probably take a computer program to resolve.</p><p></p><p>I think there is a gender difference in some games, but it's not in the stats. I think it is in other game mechanics that lend itself to social options rather than statistical options. For example:</p><ol> <li data-xf-list-type="ol"> 7th Sea had it where if you were Vodacce (Italian) and female, you can see threads and cast fate cards and pretty much ruin someone else life. Males couldn't do this, but some males, if they took a feat, they were immune to the effects of the female Sorte casters, and that scared the heck out of them (which also lead to many of them trying to find these guys and have them be on their side). I believe a similar taboo was in place if you were from Avalon (The British Isles). </li> <li data-xf-list-type="ol"> World of Time RPG had it where you had a better chance to cast spells if you were female, I believe, otherwise men would go insane.</li> <li data-xf-list-type="ol"> And there are a lot of different feats and a few prestige classes, both in print and in home rules, that had a prerequisite in terms of race and gender. Some had stat abilities, but most involved class skills. Unfortunately, none come to mind immediately. I don't recall seeing any specifically in Forgotten Realms, but I thought there might have been a few in the Eberron campaign.</li> </ol><p></p><p>Having social gender issues in a game could be interesting to a degree, not in terms of whether a guy could throw better than a girl, but rather for example if it was assumed for instance if in your game, your Gods allowed men to become priests and women could become druids. It shouldn't be evident everywhere, but creep up in small ways here and there. What your characters would do with those inconsistencies in another wise egalitarian world would be up to them.</p></blockquote><p></p>
[QUOTE="Ampersand999, post: 5557463, member: 88067"] A couple of thoughts from the 14 pages of posts I've perused: I think it's pretty clear if we're going to have a more realistic look at weight and height and correlating them to the stats, then the stats should correlate to the height, weight, etc. instead of them being sort of unrelated to each other as they seem to be in gameplay. That way, we don't have the problem of a normal human with an 18 score in Strength and is only 5'5" and 150 pounds. That would probably take a computer program to resolve. I think there is a gender difference in some games, but it's not in the stats. I think it is in other game mechanics that lend itself to social options rather than statistical options. For example: [LIST=1] [*] 7th Sea had it where if you were Vodacce (Italian) and female, you can see threads and cast fate cards and pretty much ruin someone else life. Males couldn't do this, but some males, if they took a feat, they were immune to the effects of the female Sorte casters, and that scared the heck out of them (which also lead to many of them trying to find these guys and have them be on their side). I believe a similar taboo was in place if you were from Avalon (The British Isles). [*] World of Time RPG had it where you had a better chance to cast spells if you were female, I believe, otherwise men would go insane. [*] And there are a lot of different feats and a few prestige classes, both in print and in home rules, that had a prerequisite in terms of race and gender. Some had stat abilities, but most involved class skills. Unfortunately, none come to mind immediately. I don't recall seeing any specifically in Forgotten Realms, but I thought there might have been a few in the Eberron campaign. [/LIST] Having social gender issues in a game could be interesting to a degree, not in terms of whether a guy could throw better than a girl, but rather for example if it was assumed for instance if in your game, your Gods allowed men to become priests and women could become druids. It shouldn't be evident everywhere, but creep up in small ways here and there. What your characters would do with those inconsistencies in another wise egalitarian world would be up to them. [/QUOTE]
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