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*TTRPGs General
Genders - What's the difference?
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<blockquote data-quote="pawsplay" data-source="post: 5560505" data-attributes="member: 15538"><p>Why? Chimpanzees aside, you have an adult creature which can wield many human-sized implements. You are pretty much stuck in the -4 to -2 range for a Str modifier if you want something playale and realistic. An actual chimpanzee has more than human strength. Halflings are not built like chimpanzees, and their strength falls back considerably, but there isn't any logic to an extreme Strength modifier. Halflings can jump, climb, open jars, and stab people with weapons, all within the realm of believability, and with only somewhat less efficiency than a full-sized person.</p><p></p><p></p><p></p><p>Because it tells you how the system is benchmarked. Regardless of how you might view the situation, pretty much every edition of D&D says that basically humanoid creatures should be given very conservative Str modifiers in either direction. If men-women sex differences exceed an obvious comparison, like human to halfling, or human to half-orc, that stretches believability. As ability scores are general (definitely) and abstract (necessarily) system benchmarks are very important.</p><p></p><p>You say you don't apply sex differences in your house rules. I have to speculatate that at some level you agree with the logic that has been presented, but you are unwilling to give ground because you are attached to specific points you want to make. What, exactly, are you trying to tell us pages later into this thread?</p><p></p><p>To review, I think it has been established that:</p><p>- Real-world measures are hard to compare to ability scores, even ones as relatively concrete as Strength</p><p>- It's not clear if real-world measures have any bearing on what should be represented in the game</p><p>- Even if it does have some bearing, it's not clear how to balance this for PCs</p><p>- Even if you knew what you were trying to accomplish, exactly, many games don't offer a fine enough level of detail to handle these things elegantly</p><p>- It's probably not worth the effort</p><p>- Even if you succeed, you have to ask yourself if what you have gained is worth the negative messages you may be sending to women in the group about what level of participation and freedom to exercise their imagination they can expect</p><p>- Even if it's worth it to you, other people are going to balk, for any number of reasons from the top to the bottom of the list. </p><p>- At least one or more of these reasons has already persuaded you, since you don't use such rules in your game</p><p></p><p>What is there to debate at this point?</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5560505, member: 15538"] Why? Chimpanzees aside, you have an adult creature which can wield many human-sized implements. You are pretty much stuck in the -4 to -2 range for a Str modifier if you want something playale and realistic. An actual chimpanzee has more than human strength. Halflings are not built like chimpanzees, and their strength falls back considerably, but there isn't any logic to an extreme Strength modifier. Halflings can jump, climb, open jars, and stab people with weapons, all within the realm of believability, and with only somewhat less efficiency than a full-sized person. Because it tells you how the system is benchmarked. Regardless of how you might view the situation, pretty much every edition of D&D says that basically humanoid creatures should be given very conservative Str modifiers in either direction. If men-women sex differences exceed an obvious comparison, like human to halfling, or human to half-orc, that stretches believability. As ability scores are general (definitely) and abstract (necessarily) system benchmarks are very important. You say you don't apply sex differences in your house rules. I have to speculatate that at some level you agree with the logic that has been presented, but you are unwilling to give ground because you are attached to specific points you want to make. What, exactly, are you trying to tell us pages later into this thread? To review, I think it has been established that: - Real-world measures are hard to compare to ability scores, even ones as relatively concrete as Strength - It's not clear if real-world measures have any bearing on what should be represented in the game - Even if it does have some bearing, it's not clear how to balance this for PCs - Even if you knew what you were trying to accomplish, exactly, many games don't offer a fine enough level of detail to handle these things elegantly - It's probably not worth the effort - Even if you succeed, you have to ask yourself if what you have gained is worth the negative messages you may be sending to women in the group about what level of participation and freedom to exercise their imagination they can expect - Even if it's worth it to you, other people are going to balk, for any number of reasons from the top to the bottom of the list. - At least one or more of these reasons has already persuaded you, since you don't use such rules in your game What is there to debate at this point? [/QUOTE]
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