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*TTRPGs General
Genders - What's the difference?
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<blockquote data-quote="JamesonCourage" data-source="post: 5561786" data-attributes="member: 6668292"><p>First things first. Pawsplay, can we please, please stick to the actual discussed proposed implementations? When you go on and on about strength and flexibility differences when I've mentioned none (and in a response to my quote, question, or statement), I can only end up being mildly curious what the point of it was.</p><p></p><p>The discussion is about looking for ways to implement a difference. It's not to catalog all of the realistic interpretations of differences and to implement them mechanically.</p><p></p><p>Thank you. </p><p></p><p></p><p></p><p>Well, I'd say a lot of fighters would pass on the free Endurance, as they'd probably favor either light or heavy armor, and Endurance lets you sleep in medium (and light is automatically fine for everyone). Barbarians, I can see.</p><p></p><p>With that in mind, what about implementing <em>what we discussed?</em> I said, if it's more appropriate, it could be +1 to Climb and Swim for males, and +2 to all checks Endurance gives a bonus to for females. It looks like your objections would be eliminated.</p><p></p><p></p><p></p><p>I really don't think people will base their gender the huge majority of the time over such a small bonus. I think the character concept will trump the small bonus that either sex gets. That is, I think if any woman or man I knew went into the game with an idea for their character that already included being a specific sex, this wouldn't swing it for them. At all. As always, YMMV.</p><p></p><p>I do, however, think it's a little ludicrous to stop any mechanical implementation because optimizers might utilize it. Towards that end, while it might make more mechanical sense for women to fulfill certain roles within society based on inherent mechanical differences, it is -as always- up to the individual GM to implement the social structure of individual societies, including how the two sexes interact.</p><p></p><p></p><p></p><p>You can close the gap with a feat. Though if the other sex also takes the same feat, they'll be ahead. This seems to model what you're saying well enough.</p><p></p><p>I think that's the problem you've been expressing so far. That any implementation won't model the actual differences well enough. Well, past a certain point, you say "it's a game, and for simplicity's sake we'll just leave it at this." As mentally painful as it was for me, I had to do that all the time in the game I created.</p><p></p><p>I am not looking (and I don't think anyone here is) for a huge list of mechanical differences that pseudo-accurately imitates the two sexes. I'm looking to see if there's a way to implement some sort of mechanical difference that wouldn't be objectionable.</p><p></p><p>Please, please keep that in mind. I do not need to be reminded of the potential ramifications in my game. I'm amazingly good at juggling that. I understand things will be different. Fine. I'm curious about non-offensive potential mechanical implementations.</p><p></p><p>As always, thanks for the discussion thus far. I appreciate it.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5561786, member: 6668292"] First things first. Pawsplay, can we please, please stick to the actual discussed proposed implementations? When you go on and on about strength and flexibility differences when I've mentioned none (and in a response to my quote, question, or statement), I can only end up being mildly curious what the point of it was. The discussion is about looking for ways to implement a difference. It's not to catalog all of the realistic interpretations of differences and to implement them mechanically. Thank you. Well, I'd say a lot of fighters would pass on the free Endurance, as they'd probably favor either light or heavy armor, and Endurance lets you sleep in medium (and light is automatically fine for everyone). Barbarians, I can see. With that in mind, what about implementing [I]what we discussed?[/I] I said, if it's more appropriate, it could be +1 to Climb and Swim for males, and +2 to all checks Endurance gives a bonus to for females. It looks like your objections would be eliminated. I really don't think people will base their gender the huge majority of the time over such a small bonus. I think the character concept will trump the small bonus that either sex gets. That is, I think if any woman or man I knew went into the game with an idea for their character that already included being a specific sex, this wouldn't swing it for them. At all. As always, YMMV. I do, however, think it's a little ludicrous to stop any mechanical implementation because optimizers might utilize it. Towards that end, while it might make more mechanical sense for women to fulfill certain roles within society based on inherent mechanical differences, it is -as always- up to the individual GM to implement the social structure of individual societies, including how the two sexes interact. You can close the gap with a feat. Though if the other sex also takes the same feat, they'll be ahead. This seems to model what you're saying well enough. I think that's the problem you've been expressing so far. That any implementation won't model the actual differences well enough. Well, past a certain point, you say "it's a game, and for simplicity's sake we'll just leave it at this." As mentally painful as it was for me, I had to do that all the time in the game I created. I am not looking (and I don't think anyone here is) for a huge list of mechanical differences that pseudo-accurately imitates the two sexes. I'm looking to see if there's a way to implement some sort of mechanical difference that wouldn't be objectionable. Please, please keep that in mind. I do not need to be reminded of the potential ramifications in my game. I'm amazingly good at juggling that. I understand things will be different. Fine. I'm curious about non-offensive potential mechanical implementations. As always, thanks for the discussion thus far. I appreciate it. [/QUOTE]
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