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Genders - What's the difference?
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<blockquote data-quote="Celebrim" data-source="post: 5561854" data-attributes="member: 4937"><p>Speak for yourself, please. One of the things that originally ran me off of D&D was the desire for more realistic physics, and while I eventually gave up on 'realism' as being the sole quality of a good system, what I learned from those days still informs my current game. Among other things, it was nods toward realism like the penalties to hit and AC suffered by large creatures that helped convince me that the 3e designers had experienced the same frustrations I did with 1e and had found elegant median positions between realism and playability.</p><p></p><p></p><p></p><p>I'll try if I can avoid interruptions by the tract passing evangelists. </p><p> </p><p>One thing this thread made me take notice of is that pretty much all the options in my game were for female characters. Several people challenged me that I should have options male characters as well. So I started thinking about what sort of options might be uniquely 'male' in nature. For example, 'male priviledge' can't really be an option, because it sounds like it has effects to close to having noble rank, and not only can women have noble rank, but one of my nations is a matriarchal heriditary Queendom and the Pannonians will only allow themselves to be ruled by a female despot. </p><p></p><p>One thing I'm thinking about right now is:</p><p></p><p><span style="font-size: 15px">Massive</span> [Trait]</p><p>You are significantly larger than the average for your species.</p><p><strong>Prerequisite:</strong> Must be male, must be medium-sized or larger</p><p><strong>Benefit:</strong> You are larger than is normal for your race, being 10-20% taller than normal and between 1/3rd and 1/2 heavier than normal for your race. This grants you greater than normal strength, but has a negative impact on your fitness. You gain a +2 bonus to strength, and an addtional +1 bonus on strength based combat manuever checks. You have a +2 bonus on the Porter skill. On the down side, your size and bulk is unhealthy for your race. Although you aren't necessarily obese, your bone structure and cardiovascular system was just never meant to carry this much weight. You have a -1 penalty on endurance checks and fumble confirmation rolls. You additionally take a -2 penalty on the Climb, Balance, Run, Jump, and Tumble skills.</p><p><strong>Special:</strong> Regardless of size class or gender, elves may not take this trait. Goblin females may take this trait provided that they are medium-sized or larger as an exception to the normal prerequisites.</p><p></p><p>Work in progress; it's the 'I'm a Offensive Linemen' trait. It's a bit less extreme than having some sort of 'Giantism' trait available (which would be open to both genders, but would be a Disadvantage rather than a Trait). Balance will need to be thought out before I add it to the house rules. It's a bit more complicated than I like in a trait, but not the most complicated trait that I have and its a one time cost in terms of its impact on stats. It's also a pretty one diminsional trait, but then again, so is something like Spell Casting Prodigy. And obviously, there is quite a bit in there that makes no sense in the context of the RAW. Still, its an example of providing for gender diversity and its one of those character defining traits that helps bring a concept (albiet probably a simple sterotypical one in this case) to the paper mechanically.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5561854, member: 4937"] Speak for yourself, please. One of the things that originally ran me off of D&D was the desire for more realistic physics, and while I eventually gave up on 'realism' as being the sole quality of a good system, what I learned from those days still informs my current game. Among other things, it was nods toward realism like the penalties to hit and AC suffered by large creatures that helped convince me that the 3e designers had experienced the same frustrations I did with 1e and had found elegant median positions between realism and playability. I'll try if I can avoid interruptions by the tract passing evangelists. One thing this thread made me take notice of is that pretty much all the options in my game were for female characters. Several people challenged me that I should have options male characters as well. So I started thinking about what sort of options might be uniquely 'male' in nature. For example, 'male priviledge' can't really be an option, because it sounds like it has effects to close to having noble rank, and not only can women have noble rank, but one of my nations is a matriarchal heriditary Queendom and the Pannonians will only allow themselves to be ruled by a female despot. One thing I'm thinking about right now is: [SIZE="4"]Massive[/SIZE] [Trait] You are significantly larger than the average for your species. [B]Prerequisite:[/B] Must be male, must be medium-sized or larger [B]Benefit:[/B] You are larger than is normal for your race, being 10-20% taller than normal and between 1/3rd and 1/2 heavier than normal for your race. This grants you greater than normal strength, but has a negative impact on your fitness. You gain a +2 bonus to strength, and an addtional +1 bonus on strength based combat manuever checks. You have a +2 bonus on the Porter skill. On the down side, your size and bulk is unhealthy for your race. Although you aren't necessarily obese, your bone structure and cardiovascular system was just never meant to carry this much weight. You have a -1 penalty on endurance checks and fumble confirmation rolls. You additionally take a -2 penalty on the Climb, Balance, Run, Jump, and Tumble skills. [B]Special:[/B] Regardless of size class or gender, elves may not take this trait. Goblin females may take this trait provided that they are medium-sized or larger as an exception to the normal prerequisites. Work in progress; it's the 'I'm a Offensive Linemen' trait. It's a bit less extreme than having some sort of 'Giantism' trait available (which would be open to both genders, but would be a Disadvantage rather than a Trait). Balance will need to be thought out before I add it to the house rules. It's a bit more complicated than I like in a trait, but not the most complicated trait that I have and its a one time cost in terms of its impact on stats. It's also a pretty one diminsional trait, but then again, so is something like Spell Casting Prodigy. And obviously, there is quite a bit in there that makes no sense in the context of the RAW. Still, its an example of providing for gender diversity and its one of those character defining traits that helps bring a concept (albiet probably a simple sterotypical one in this case) to the paper mechanically. [/QUOTE]
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