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*TTRPGs General
Genders - What's the difference?
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<blockquote data-quote="El Mahdi" data-source="post: 5568344" data-attributes="member: 59506"><p>Thank you also.  It's been a good conversation and thread.  I've actually gained quite a bit of perspective from it.  I hope [MENTION=89822]Jon_Dahl[/MENTION] found it provided what he was looking for also (and everybody else in the thread, even the lurkers...although I doubt a certain professor found it worthwhile<img src="http://www.enworld.org/forum/images/smilies/ponder.png"  class="smilie" loading="lazy" alt=":hmm:" title="Hmmm    :hmm:" data-shortname=":hmm:" />...)</p><p> </p><p>The realist and tinkerer in me so wants to model everything, but I'm wondering if it's worth it in this case.  The only mechanical modeling of this I feel would be fair - and if not worthwhile, at least not damaging - would be either a cap (most realistic but most negative impact), or just limit carrying capacity (mostly realistic, fairly neutral, but so insignificant as to wonder what the point is...).  I've definitely decided that a Strength penalty isn't the way to go for me - it's not realistic, and has nothing but negative attached.  That was even a key design of 4E (no class or racial penalties, just bonuses), one that I like.  I should have rememberd that.  I also need to rethink my Strength caps for races like Halflings.  Le Maoshengs accomplishment makes me realize that a 4 foot Halfling, even being light (120-130 lbs), can have very significant Strength - even 20 or 21 - and still be realistic (although they'd probably be the strongest Halfling in the World - Evar!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" />).</p><p> </p><p>Oh Well...back to the drawing board (though I do enjoy it, so...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" />).</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5568344, member: 59506"] Thank you also. It's been a good conversation and thread. I've actually gained quite a bit of perspective from it. I hope [MENTION=89822]Jon_Dahl[/MENTION] found it provided what he was looking for also (and everybody else in the thread, even the lurkers...although I doubt a certain professor found it worthwhile:hmm:...) The realist and tinkerer in me so wants to model everything, but I'm wondering if it's worth it in this case. The only mechanical modeling of this I feel would be fair - and if not worthwhile, at least not damaging - would be either a cap (most realistic but most negative impact), or just limit carrying capacity (mostly realistic, fairly neutral, but so insignificant as to wonder what the point is...). I've definitely decided that a Strength penalty isn't the way to go for me - it's not realistic, and has nothing but negative attached. That was even a key design of 4E (no class or racial penalties, just bonuses), one that I like. I should have rememberd that. I also need to rethink my Strength caps for races like Halflings. Le Maoshengs accomplishment makes me realize that a 4 foot Halfling, even being light (120-130 lbs), can have very significant Strength - even 20 or 21 - and still be realistic (although they'd probably be the strongest Halfling in the World - Evar!;)). Oh Well...back to the drawing board (though I do enjoy it, so...:D). [/QUOTE]
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