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General Tabletop Discussion
*Pathfinder & Starfinder
General consensus on expertise feats
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<blockquote data-quote="Jhaelen" data-source="post: 5091987" data-attributes="member: 46713"><p>Of course not. Even taking the Expertise feat won't make you hit every time, though. </p><p></p><p>Said player was hitting every time during that session.</p><p></p><p>However, it's definitely the case that there are diminishing returns. If the player is already putting everything into increasing his character's to hit chance, there's a point when it would simply be better to pick a different feat.</p><p></p><p>This is true for every super-specialized character, e.g. a cleric boosting his ability to heal in every imaginable way. At some points it's no longer the optimal choice.</p><p></p><p>Or take one other character in my group: The player of the changeling warlock put every resouce into boosting his Bluff skill. I already told him, that I think it's pretty pointless to boost a skill through the roof, but he still wants to get skill focus as his next feat. </p><p>Apparently, he just likes the idea of automatically succeeding at every disguise check even against epic npcs...</p><p>I think he's still stuck thinking in 3e terms.</p><p></p><p>And all of this doesn't take into account that a DM might choose to adapt encounters to the pcs power level: If the party's breezing through every encounter because they're over-optimized, they'll get increasingly difficult encounters until it's no longer a breeze.</p><p></p><p>Trying to win an arms-race against the DM is an exercise in futility. The only thing over-optimization achieves is making everyone's life more difficult.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5091987, member: 46713"] Of course not. Even taking the Expertise feat won't make you hit every time, though. Said player was hitting every time during that session. However, it's definitely the case that there are diminishing returns. If the player is already putting everything into increasing his character's to hit chance, there's a point when it would simply be better to pick a different feat. This is true for every super-specialized character, e.g. a cleric boosting his ability to heal in every imaginable way. At some points it's no longer the optimal choice. Or take one other character in my group: The player of the changeling warlock put every resouce into boosting his Bluff skill. I already told him, that I think it's pretty pointless to boost a skill through the roof, but he still wants to get skill focus as his next feat. Apparently, he just likes the idea of automatically succeeding at every disguise check even against epic npcs... I think he's still stuck thinking in 3e terms. And all of this doesn't take into account that a DM might choose to adapt encounters to the pcs power level: If the party's breezing through every encounter because they're over-optimized, they'll get increasingly difficult encounters until it's no longer a breeze. Trying to win an arms-race against the DM is an exercise in futility. The only thing over-optimization achieves is making everyone's life more difficult. [/QUOTE]
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General consensus on expertise feats
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