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General Tabletop Discussion
*Pathfinder & Starfinder
General consensus on expertise feats
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<blockquote data-quote="eamon" data-source="post: 5092634" data-attributes="member: 51942"><p>Nobody seems to think they're a good idea, however. For the price of a feat, the bonus is too much - whether you hand out the bonus for free or don't, is a pretty minor distinction since there are lots of other ways of adjusting the overall difficulty of the game.</p><p></p><p>I mean, anybody seriously considering these kind of house rules will be well capable of adjusting the overall power level of a campaign to their wishes - it's no harder than accomodating a slightly larger or smaller party, after all.</p><p></p><p>Incidentally, though on the topic of math fixes, what's much worse than the attack is the NAD math (before fixer feats) - that's off at level 1, and just gets worse.</p><p>[sblock=estimate of NAD-math problems]A typical PC will fairly early on in his career have an AC that's 3-4 higher that his average NAD, rising to around 7 behind towards late game. By contrast monster NAD attacks are a mere 2 lower than ac attacks, and even the AC attacks outpace AC by about 2 over the course of the game... A level equivalent foe will <em>very roughly</em> hit AC on an 11 at first level, NADs on a 8, and by late-game that'll typically be AC on a 9, and nads on a 3. In practice the problem's generally worse since the attacker has more choice in terms of which defense to target, and since it's much easier to pimp AC (get a shield, or a defensive weapon, or use any of a number of class features, choose a paragon/epic destiny that pimps AC), so defenders and others expecting to get hit will likely have even more lopsided defenses (a paladin <em>starts off</em> with an average NAD of slightly more than 5 below his AC, for instance).[/sblock]</p></blockquote><p></p>
[QUOTE="eamon, post: 5092634, member: 51942"] Nobody seems to think they're a good idea, however. For the price of a feat, the bonus is too much - whether you hand out the bonus for free or don't, is a pretty minor distinction since there are lots of other ways of adjusting the overall difficulty of the game. I mean, anybody seriously considering these kind of house rules will be well capable of adjusting the overall power level of a campaign to their wishes - it's no harder than accomodating a slightly larger or smaller party, after all. Incidentally, though on the topic of math fixes, what's much worse than the attack is the NAD math (before fixer feats) - that's off at level 1, and just gets worse. [sblock=estimate of NAD-math problems]A typical PC will fairly early on in his career have an AC that's 3-4 higher that his average NAD, rising to around 7 behind towards late game. By contrast monster NAD attacks are a mere 2 lower than ac attacks, and even the AC attacks outpace AC by about 2 over the course of the game... A level equivalent foe will [I]very roughly[/I] hit AC on an 11 at first level, NADs on a 8, and by late-game that'll typically be AC on a 9, and nads on a 3. In practice the problem's generally worse since the attacker has more choice in terms of which defense to target, and since it's much easier to pimp AC (get a shield, or a defensive weapon, or use any of a number of class features, choose a paragon/epic destiny that pimps AC), so defenders and others expecting to get hit will likely have even more lopsided defenses (a paladin [I]starts off[/I] with an average NAD of slightly more than 5 below his AC, for instance).[/sblock] [/QUOTE]
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General consensus on expertise feats
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