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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8974549" data-attributes="member: 11760"><p>The art is fantastic and the tone -- "hey, let's order some pizza and get our asses kicked/kicked some ass" -- is just wonderful.</p><p></p><p>I'm kind of over how aggressive the funnel culture is and I think, after your players have played a few, it's probably OK to just start them with level 1 characters, especially given how many cool higher level adventures are gated behind the funnel process.</p><p></p><p>For people just getting into DCC, note that Goodman has several de facto campaigns in addition to the individual modules. You have the Appalachian-inspired Shudder Mountain adventures, the Journey to the Center of Aerth hidden world adventures, the planetary fantasy of the Purple Planet and one could also daisy-chain together all their horror adventures. Lots of possibilities.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8974549, member: 11760"] The art is fantastic and the tone -- "hey, let's order some pizza and get our asses kicked/kicked some ass" -- is just wonderful. I'm kind of over how aggressive the funnel culture is and I think, after your players have played a few, it's probably OK to just start them with level 1 characters, especially given how many cool higher level adventures are gated behind the funnel process. For people just getting into DCC, note that Goodman has several de facto campaigns in addition to the individual modules. You have the Appalachian-inspired Shudder Mountain adventures, the Journey to the Center of Aerth hidden world adventures, the planetary fantasy of the Purple Planet and one could also daisy-chain together all their horror adventures. Lots of possibilities. [/QUOTE]
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