Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
General DCC RPG thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8974626" data-attributes="member: 86653"><p>Yeah, gotta give you that. I'm not a fan of the XP system RAW. But it's trivial to work around. 2XP per encounter. Or complete one adventure, gain one level. Or complete as many adventures as your current level to advance to the next level. It's so simple to fix that it's a non-issue unless the judge is obsessed with playing RAW.</p><p></p><p>Only thieves and halflings recover luck, RAW. So it's not something to worry about. The judge can award luck for adventuring, if they so choose. Recovering during downtime is fun. That's where most of the roleplaying and world interaction happens. At least in our games. I wouldn't want to skip that. But yes, DCC is a grittier game with longer recovery times. That's a feature, not a bug.</p><p></p><p>What's there to track? Either someone gains corruption or they didn't. Roll a nat 1 on a spell check, look at the spell, if it has corruption, roll 1d6. On a 1-3, you gain corruption or taint. Write down the specific corruption result. It should generally be a memorable thing to gain a second head growing out of your back with a different personality and a penchant for prophesy. It only happens what...2.5% of wizard or elf casts, at most. It's not frequent enough to be something to worry about "tracking" either way.</p><p></p><p>Because it is easier, by far. Everything that made 3E clunky and cumbersome is simply gone in DCC, those things are still present in 5E but toned down from 3E. So DCC is lighter in those same area because they don't exist in DCC. The three main culprits of bloat and difficulty of running D&D come from character builds, building monsters, and looking up the ridiculous rules for everything. 5E is better than 3E in that regard for ease of use...but compared to DCC, 5E is still bloated as all get out. So yep, crits and fumbles are "more work" than in 5E, but you're saving all that time from not having to worry about character builds, game balance, monster builds, or looking up the 500-word description of just exactly how stealth works, the action economy is simpler, etc. So yeah, DCC is orders of magnitude easier to run than 5E.</p><p></p><p>If you think 5E spells are verbose, you're going to be shocked by the DCC spells. Yeah, absolutely. But they're also infinitely more fun. I'd much rather have a quick look up to see just what happened this time I successfully cast <em>chill touch</em> or <em>flaming hands</em> instead of casting it twice and knowing exactly what will happen forever every single time I cast the spell. DCC magic is...well, magical. 5E's magic is boring.</p><p></p><p>To each their own. I prefer the dice chain or dis/advantage to applying fiddly little bonuses. And Bobugbubilz save me from players +1 hunting.</p><p></p><p>Making monsters, making balanced encounters, having players rules lawyer you, all the extra stuff 5E players expect that just aren't part of DCC play culture, like "original character" syndrome, "main character" syndrome, players being precious about their characters, integrating PC backstories into the world, players expecting to always win and freaking out if they don't even once, on and on and on. Running DCC for the first time after running 5E for nearly a decade was like a weight was lifted from my shoulders that I didn't know I was carrying. People talk about how awesome it is to not roll the dice once in a session, I have the same feeling about not having to crack the book to look up a rule or argue over it with a player. In DCC, if I don't know it off the top of my head, I make a ruling...<em>and the players just go with it</em>. Coming from 5E where every player will argue every call you make, it's amazing to no longer have to deal with that.</p><p></p><p>Exactly. DCC is a weird, gonzo, pulpy action-adventure game with a solid sword & sorcery, weird fiction, horror, and science-fantasy vibe. It's old-school D&D cranked up to 11. All the juice, none of the rules bloat. It's wonderful.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8974626, member: 86653"] Yeah, gotta give you that. I'm not a fan of the XP system RAW. But it's trivial to work around. 2XP per encounter. Or complete one adventure, gain one level. Or complete as many adventures as your current level to advance to the next level. It's so simple to fix that it's a non-issue unless the judge is obsessed with playing RAW. Only thieves and halflings recover luck, RAW. So it's not something to worry about. The judge can award luck for adventuring, if they so choose. Recovering during downtime is fun. That's where most of the roleplaying and world interaction happens. At least in our games. I wouldn't want to skip that. But yes, DCC is a grittier game with longer recovery times. That's a feature, not a bug. What's there to track? Either someone gains corruption or they didn't. Roll a nat 1 on a spell check, look at the spell, if it has corruption, roll 1d6. On a 1-3, you gain corruption or taint. Write down the specific corruption result. It should generally be a memorable thing to gain a second head growing out of your back with a different personality and a penchant for prophesy. It only happens what...2.5% of wizard or elf casts, at most. It's not frequent enough to be something to worry about "tracking" either way. Because it is easier, by far. Everything that made 3E clunky and cumbersome is simply gone in DCC, those things are still present in 5E but toned down from 3E. So DCC is lighter in those same area because they don't exist in DCC. The three main culprits of bloat and difficulty of running D&D come from character builds, building monsters, and looking up the ridiculous rules for everything. 5E is better than 3E in that regard for ease of use...but compared to DCC, 5E is still bloated as all get out. So yep, crits and fumbles are "more work" than in 5E, but you're saving all that time from not having to worry about character builds, game balance, monster builds, or looking up the 500-word description of just exactly how stealth works, the action economy is simpler, etc. So yeah, DCC is orders of magnitude easier to run than 5E. If you think 5E spells are verbose, you're going to be shocked by the DCC spells. Yeah, absolutely. But they're also infinitely more fun. I'd much rather have a quick look up to see just what happened this time I successfully cast [I]chill touch[/I] or [I]flaming hands[/I] instead of casting it twice and knowing exactly what will happen forever every single time I cast the spell. DCC magic is...well, magical. 5E's magic is boring. To each their own. I prefer the dice chain or dis/advantage to applying fiddly little bonuses. And Bobugbubilz save me from players +1 hunting. Making monsters, making balanced encounters, having players rules lawyer you, all the extra stuff 5E players expect that just aren't part of DCC play culture, like "original character" syndrome, "main character" syndrome, players being precious about their characters, integrating PC backstories into the world, players expecting to always win and freaking out if they don't even once, on and on and on. Running DCC for the first time after running 5E for nearly a decade was like a weight was lifted from my shoulders that I didn't know I was carrying. People talk about how awesome it is to not roll the dice once in a session, I have the same feeling about not having to crack the book to look up a rule or argue over it with a player. In DCC, if I don't know it off the top of my head, I make a ruling...[I]and the players just go with it[/I]. Coming from 5E where every player will argue every call you make, it's amazing to no longer have to deal with that. Exactly. DCC is a weird, gonzo, pulpy action-adventure game with a solid sword & sorcery, weird fiction, horror, and science-fantasy vibe. It's old-school D&D cranked up to 11. All the juice, none of the rules bloat. It's wonderful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
General DCC RPG thread
Top