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<blockquote data-quote="overgeeked" data-source="post: 8999279" data-attributes="member: 86653"><p>It should be fairly straightforward with OSE to DCC. The big three that will maybe trip you up are saves, DCs, and monster stats. But the thing to remember is DCC doesn’t care about balance. It’s up to the judge to signpost (or not) how tough things will be and it’s up to the players to charge or flee. As long as your numbers are honest, you’re fine. </p><p></p><p>Saves. This is going to be the hardest. But it’s not that hard. It comes down to picking a solution, really. You could say all monsters save as warriors of equal level, then just use those numbers from DCC. Or pick a more appropriate class for each monster, frex this one saves as a halfling and that one saves as a wizard. Or pick numbers between 1/2, 2/3, or equal to the monster’s HD for their saves. Or wing it and use whatever numbers feel right.</p><p></p><p>DCs. This one will mostly be guess work. Find something similar enough in the DCC RPG and use that. Generally they run between 10-25, even for low HD monsters. Something like 8-15 for DCC skill or ability checks. But stick with players describing things rather than calling for lots of checks and you’re good. </p><p></p><p>Monsters. If the monster already appears in DCC, use that. If not, there’s some conversion work to do. Use ascending AC and HD/HP from OSE, they are basically the same. Saves and DCs as above. Number of Attacks becomes Action dice. Number of HD can stay the same, but OSE defaults to d8s for everything while DCC uses a wider selection. If a monster is weaker, use d6s. If it’s tougher, use d10s or higher.</p><p></p><p>It’s a lot of guess work and close enough is good enough. Luckily the important bits, the story, the locations, the maps, the NPCs, etc, are all universal.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8999279, member: 86653"] It should be fairly straightforward with OSE to DCC. The big three that will maybe trip you up are saves, DCs, and monster stats. But the thing to remember is DCC doesn’t care about balance. It’s up to the judge to signpost (or not) how tough things will be and it’s up to the players to charge or flee. As long as your numbers are honest, you’re fine. Saves. This is going to be the hardest. But it’s not that hard. It comes down to picking a solution, really. You could say all monsters save as warriors of equal level, then just use those numbers from DCC. Or pick a more appropriate class for each monster, frex this one saves as a halfling and that one saves as a wizard. Or pick numbers between 1/2, 2/3, or equal to the monster’s HD for their saves. Or wing it and use whatever numbers feel right. DCs. This one will mostly be guess work. Find something similar enough in the DCC RPG and use that. Generally they run between 10-25, even for low HD monsters. Something like 8-15 for DCC skill or ability checks. But stick with players describing things rather than calling for lots of checks and you’re good. Monsters. If the monster already appears in DCC, use that. If not, there’s some conversion work to do. Use ascending AC and HD/HP from OSE, they are basically the same. Saves and DCs as above. Number of Attacks becomes Action dice. Number of HD can stay the same, but OSE defaults to d8s for everything while DCC uses a wider selection. If a monster is weaker, use d6s. If it’s tougher, use d10s or higher. It’s a lot of guess work and close enough is good enough. Luckily the important bits, the story, the locations, the maps, the NPCs, etc, are all universal. [/QUOTE]
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