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<blockquote data-quote="GM Lent" data-source="post: 9375785" data-attributes="member: 6798775"><p>I'm not a huge fan of XCC as a setting/concept, TBH; it's just not my thing. But I backed the Kickstarter and the PDF looks good. I specifically love the new classes. Though I do find it odd how the sidebar on "Gods of Olympus" uses the Roman names for all the deities. I also enjoy the bits on real estate.</p><p></p><p>Similarly, I like the new Mighty Deeds; they fill some gaps that existed in the DCC book. I also like the Mojo system and the Fame system, though both feel like extra homework; something that would become a pain to keep track of. I like the advice on handling situations where a wizard player just finds their Mercurial Magic result unbearable, though it's kind of predictable. </p><p></p><p>All in all, I don't think I'll ever use the setting material per se, but there's a ton of stuff I plan to import into my DCC game.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 9375785, member: 6798775"] I'm not a huge fan of XCC as a setting/concept, TBH; it's just not my thing. But I backed the Kickstarter and the PDF looks good. I specifically love the new classes. Though I do find it odd how the sidebar on "Gods of Olympus" uses the Roman names for all the deities. I also enjoy the bits on real estate. Similarly, I like the new Mighty Deeds; they fill some gaps that existed in the DCC book. I also like the Mojo system and the Fame system, though both feel like extra homework; something that would become a pain to keep track of. I like the advice on handling situations where a wizard player just finds their Mercurial Magic result unbearable, though it's kind of predictable. All in all, I don't think I'll ever use the setting material per se, but there's a ton of stuff I plan to import into my DCC game. [/QUOTE]
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