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<blockquote data-quote="Argyle King" data-source="post: 9684685" data-attributes="member: 58416"><p><span style="font-family: 'verdana'">On one of the DCC Facebook Groups, I saw a post about houseruling Dwarves. I quoted the post down below. I, too, would like to reduce how common the ability to see in the dark is. The original poster never followed up to say what they had decided upon for the armor change.</span></p><p> <span style="font-family: 'verdana'"></span></p><p></p><p><span style="font-family: 'courier new'">"<img class="smilie smilie--emoji" alt="💡" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4a1.png" title="Light bulb :bulb:" data-shortname=":bulb:" loading="lazy" width="64" height="64" />Dwarves: Considering House Rule; </span></p><p><span style="font-family: 'courier new'">Would Like Feedback <img class="smilie smilie--emoji" alt="💡" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4a1.png" title="Light bulb :bulb:" data-shortname=":bulb:" loading="lazy" width="64" height="64" /></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">...'Infravision' is something that I feel is too-freely given (much like how D&D gives out Darkvision like candy). I understand that it's part of the old-school Dwarf, but I prefer (as a general thing) for the ability to see in (complete) darkness to be a rarer ability...</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">...I am considering downgrading 'Infravision' to something more like what D&D 3rd Edition called "low-light vision...</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">...to make up for the downgrade in vision, I am considering making Dwarves better at using armor... ...my thought is that Dwarves treat armor as 1 step more favorable for determining Armor Check Penalties; Speed Penalties; and Fumble Die...</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">For example, a Dwarf could wear Scale Mail, while having Check Penalty -3 and no speed penalty.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">I'm not sure yet if I want "1 step more favorable to mean" treating armor as whatever the previous armor on the list is or if I want it to mean reducing everything by 1 step.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">If the former, that would mean wearing Chainmail, but only suffering negatives/drawbacks as though wearing Scalemail.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">If the latter, it would mean reducing all the negatives by 1 step. So, a Dwarf wearing Chainmail would have Check Penalty -4; no speed penalty; Fumble Die d10.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">▪︎ TLDR: I'm considering changing Dwarf Infravision to "low-light" vision and giving Dwarves an ability that allows them to ignore some of the penalties for wearing armor..."</span></p><p></p><p></p><p><span style="font-family: 'verdana'">I am considering adopting some of these changes for my own game. </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">I am curious to hear opinions from the community here. </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Also, for your own games, are there any common houserules about a race/class that you use? </span></p></blockquote><p></p>
[QUOTE="Argyle King, post: 9684685, member: 58416"] [FONT=verdana]On one of the DCC Facebook Groups, I saw a post about houseruling Dwarves. I quoted the post down below. I, too, would like to reduce how common the ability to see in the dark is. The original poster never followed up to say what they had decided upon for the armor change. [/FONT] [FONT=courier new]"💡Dwarves: Considering House Rule; Would Like Feedback 💡 ...'Infravision' is something that I feel is too-freely given (much like how D&D gives out Darkvision like candy). I understand that it's part of the old-school Dwarf, but I prefer (as a general thing) for the ability to see in (complete) darkness to be a rarer ability... ...I am considering downgrading 'Infravision' to something more like what D&D 3rd Edition called "low-light vision... ...to make up for the downgrade in vision, I am considering making Dwarves better at using armor... ...my thought is that Dwarves treat armor as 1 step more favorable for determining Armor Check Penalties; Speed Penalties; and Fumble Die... For example, a Dwarf could wear Scale Mail, while having Check Penalty -3 and no speed penalty. I'm not sure yet if I want "1 step more favorable to mean" treating armor as whatever the previous armor on the list is or if I want it to mean reducing everything by 1 step. If the former, that would mean wearing Chainmail, but only suffering negatives/drawbacks as though wearing Scalemail. If the latter, it would mean reducing all the negatives by 1 step. So, a Dwarf wearing Chainmail would have Check Penalty -4; no speed penalty; Fumble Die d10. ▪︎ TLDR: I'm considering changing Dwarf Infravision to "low-light" vision and giving Dwarves an ability that allows them to ignore some of the penalties for wearing armor..."[/FONT] [FONT=verdana]I am considering adopting some of these changes for my own game. I am curious to hear opinions from the community here. Also, for your own games, are there any common houserules about a race/class that you use? [/FONT] [/QUOTE]
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