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General Tabletop Discussion
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General discussion about Playing D&D, Rolplay, and the "Critical Role" Standard
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<blockquote data-quote="Imaculata" data-source="post: 7032931" data-attributes="member: 6801286"><p>I think every DM improves over time. I'm a much better DM today, than I was when I started. And that's because of seeing my friends DM various games, and learning from them, and also from experiencing a few really bad DM's, and telling myself never to make their mistakes.</p><p></p><p>I've also opened up a lot to all the great advice that is being given on these very forums. There's a couple of posters who often challenge popular conceptions of how to play D&D, and make me think about how I run my own games. This forum is basically one big exchange of ideas. People share their campaigns, characters, dungeons, and we all get to draw inspiration from one another.</p><p></p><p>In regards to <strong>Critical Role</strong>, I'm glad there is a YouTube series (and not just this one) that gives a good portrayal of how a lot of us like a D&D session to be. I wouldn't say Critical Role is my golden standard for what D&D should be. I enjoy the awesome voice actors, and I enjoy watching Matt as a DM. But what makes a campaign great is not just great role playing and voice acting, but also a great story, a great setting, memorable characters, intricate dungeons, and exciting battles. Some of my best experiences with D&D have been in homebrew settings, where the world is often far more compelling and convincing than vanilla D&D. And certainly on this very forum there are a couple of DM's who are extremely creative in the way they respond to the actions of their players, and are great at improvising entire new exciting story lines.</p><p></p><p>I do think some of these shows succeed in showing people who have never played D&D, that it might be something they'd enjoy. That it doesn't have to be just a couple of weird nerds sitting around a table and being creepy. That it can be both exciting and funny, and can be enjoyed by normal people. These shows help break down the stereotypes around playing D&D.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7032931, member: 6801286"] I think every DM improves over time. I'm a much better DM today, than I was when I started. And that's because of seeing my friends DM various games, and learning from them, and also from experiencing a few really bad DM's, and telling myself never to make their mistakes. I've also opened up a lot to all the great advice that is being given on these very forums. There's a couple of posters who often challenge popular conceptions of how to play D&D, and make me think about how I run my own games. This forum is basically one big exchange of ideas. People share their campaigns, characters, dungeons, and we all get to draw inspiration from one another. In regards to [B]Critical Role[/B], I'm glad there is a YouTube series (and not just this one) that gives a good portrayal of how a lot of us like a D&D session to be. I wouldn't say Critical Role is my golden standard for what D&D should be. I enjoy the awesome voice actors, and I enjoy watching Matt as a DM. But what makes a campaign great is not just great role playing and voice acting, but also a great story, a great setting, memorable characters, intricate dungeons, and exciting battles. Some of my best experiences with D&D have been in homebrew settings, where the world is often far more compelling and convincing than vanilla D&D. And certainly on this very forum there are a couple of DM's who are extremely creative in the way they respond to the actions of their players, and are great at improvising entire new exciting story lines. I do think some of these shows succeed in showing people who have never played D&D, that it might be something they'd enjoy. That it doesn't have to be just a couple of weird nerds sitting around a table and being creepy. That it can be both exciting and funny, and can be enjoyed by normal people. These shows help break down the stereotypes around playing D&D. [/QUOTE]
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