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General Discussion Thread II
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<blockquote data-quote="Hand of Vecna" data-source="post: 3777897" data-attributes="member: 755"><p>Ah, very good catch on the vaguness.</p><p></p><p></p><p>I went ahead and worked up a lil' "Learning About Dr. Archeville" block:</p><p>[sblock=Learning About Doktor Archeville]</p><p>The following is information characters might learn about Doktor Archeville:</p><p><strong>Gather Information</strong></p><p><strong>DC 10</strong>: Viktor Archeville, "genius of science," is a metahuman native of Germany possessing a nigh-unfathomable intelligence. He fits most of the stereotypes of the "Mad Scientist," though he's uncharacteristically handsome.</p><p><strong>DC 15</strong>: He's a member of The Resolutes, the UN-affiliated team of metahumans.</p><p><strong>DC 20</strong>: Before joining the Resolutes, Archeville worked as a solo hero for a few years in and around Germany, making him something of a minor celebrity in parts of Europe.</p><p><strong>DC 25</strong>: Archeville also possesses a degree of infamy. Rumors persist of some manner of inherited neurological disorder, or possibly even a series of disorders, that has plagued most of his family for generations. Perhaps the "Mad Scientist" thing isn't just an act....</p><p></p><p><strong>Knowledge (Technology)</strong></p><p><strong>DC 10</strong>: Dr. Archeville is one of the top poly-scientists on the planet, working in almost all fields with uniform -- and superhuman -- ease. He's equally good with both theoretical and practical applications.</p><p><strong>DC 15</strong>: Archeville has created numerous hyper-tech inventions, both in "proper" laboratory settings and in the field from found/scavenged items.</p><p><strong>DC 20</strong>: Archeville wears an ultra-tech belt that allows him to manipulate gravity for various effects, primarily to fly and to generate a protective force field.</p><p><strong>DC 25</strong>: He also frequently carries some sort of pistol or wand-like device that projects beams of energy, though what the energies are -- and what the effects of those beams are -- seems to vary from encounter to encounter[/sblock]</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 3777897, member: 755"] Ah, very good catch on the vaguness. I went ahead and worked up a lil' "Learning About Dr. Archeville" block: [sblock=Learning About Doktor Archeville] The following is information characters might learn about Doktor Archeville: [b]Gather Information[/b] [b]DC 10[/b]: Viktor Archeville, "genius of science," is a metahuman native of Germany possessing a nigh-unfathomable intelligence. He fits most of the stereotypes of the "Mad Scientist," though he's uncharacteristically handsome. [b]DC 15[/b]: He's a member of The Resolutes, the UN-affiliated team of metahumans. [b]DC 20[/b]: Before joining the Resolutes, Archeville worked as a solo hero for a few years in and around Germany, making him something of a minor celebrity in parts of Europe. [b]DC 25[/b]: Archeville also possesses a degree of infamy. Rumors persist of some manner of inherited neurological disorder, or possibly even a series of disorders, that has plagued most of his family for generations. Perhaps the "Mad Scientist" thing isn't just an act.... [b]Knowledge (Technology)[/b] [b]DC 10[/b]: Dr. Archeville is one of the top poly-scientists on the planet, working in almost all fields with uniform -- and superhuman -- ease. He's equally good with both theoretical and practical applications. [b]DC 15[/b]: Archeville has created numerous hyper-tech inventions, both in "proper" laboratory settings and in the field from found/scavenged items. [b]DC 20[/b]: Archeville wears an ultra-tech belt that allows him to manipulate gravity for various effects, primarily to fly and to generate a protective force field. [b]DC 25[/b]: He also frequently carries some sort of pistol or wand-like device that projects beams of energy, though what the energies are -- and what the effects of those beams are -- seems to vary from encounter to encounter[/sblock] [/QUOTE]
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