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<blockquote data-quote="GlassEye" data-source="post: 5774597" data-attributes="member: 40413"><p>Gnome is a good choice for those extra cantrips. Not so good for Int but like you've mentioned some choices have to be made to further the concept and not just pure mechanical melee effectiveness.</p><p></p><p>Interesting idea on the spell slots. I presume preparing cantrips in your first level spell slots will allow you to cast them repeatedly. And with the Arcane Bond item you'd still have access to any one spell your pc knows. If you chose a dagger you could cast with it in hand and threaten if someone did close to melee range.</p><p></p><p>Buying gear is the worst part of character creation imo. I'd recommend copying the gear list of another wizard like <a href="http://livingpf.wikia.com/wiki/Relic_Nevyn_%28jbear%29#Equipment" target="_blank">Nevyn</a> and just ignoring the magic and masterwork items since you won't be able to afford them yet.</p><p></p><p>And welcome to LPF!</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5774597, member: 40413"] Gnome is a good choice for those extra cantrips. Not so good for Int but like you've mentioned some choices have to be made to further the concept and not just pure mechanical melee effectiveness. Interesting idea on the spell slots. I presume preparing cantrips in your first level spell slots will allow you to cast them repeatedly. And with the Arcane Bond item you'd still have access to any one spell your pc knows. If you chose a dagger you could cast with it in hand and threaten if someone did close to melee range. Buying gear is the worst part of character creation imo. I'd recommend copying the gear list of another wizard like [url=http://livingpf.wikia.com/wiki/Relic_Nevyn_%28jbear%29#Equipment]Nevyn[/url] and just ignoring the magic and masterwork items since you won't be able to afford them yet. And welcome to LPF! [/QUOTE]
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