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Living Worlds
Living Pathfinder [closed]
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<blockquote data-quote="jkason" data-source="post: 5775002" data-attributes="member: 2710"><p>Sorry 'bout that. The nature of the 'general discussion' stuff is that my question for folks who've been around a while gets jumbled up with yours. I did make them separate posts, though, so you wouldn't miss my response. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No item creation in LPF, but scrolls are available for purchase, and at character creation you don't have to roll for availability (normally, there's a percentage chance the store doesn't have a given magical item). Systole is right, that it might be worth your time to buy several 1st level spell scrolls for spells not in your spellbook. They're consumables you can use in addition to your normal spells, or there are rules for transcribing them to your spellbook so they can be prepared and / or used by your bonded item spell recall ability.</p><p></p><p></p><p></p><p>It's modifier. Melee attacks are penalized by a low strength. But, if you find yourself having to use mundane weapons attacks, the "Hand of the Mage" ability you get for being a Universalist lets you use your INT mod, instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not quite. I assume you're referring to the 'bonus spells' section on the ability scores table? Those spells are only available once your class gives you access to that level. So, as long as there's a "-" in the column for a spell level on the table for Wizard, you can't prepare anything of that level. As soon as there's a number listed (even if the number is 0), you gain the extra number of spells indicated for your ability score. </p><p></p><p>Hope that makes at least a little sense. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="jkason, post: 5775002, member: 2710"] Sorry 'bout that. The nature of the 'general discussion' stuff is that my question for folks who've been around a while gets jumbled up with yours. I did make them separate posts, though, so you wouldn't miss my response. :) No item creation in LPF, but scrolls are available for purchase, and at character creation you don't have to roll for availability (normally, there's a percentage chance the store doesn't have a given magical item). Systole is right, that it might be worth your time to buy several 1st level spell scrolls for spells not in your spellbook. They're consumables you can use in addition to your normal spells, or there are rules for transcribing them to your spellbook so they can be prepared and / or used by your bonded item spell recall ability. It's modifier. Melee attacks are penalized by a low strength. But, if you find yourself having to use mundane weapons attacks, the "Hand of the Mage" ability you get for being a Universalist lets you use your INT mod, instead. :) Not quite. I assume you're referring to the 'bonus spells' section on the ability scores table? Those spells are only available once your class gives you access to that level. So, as long as there's a "-" in the column for a spell level on the table for Wizard, you can't prepare anything of that level. As soon as there's a number listed (even if the number is 0), you gain the extra number of spells indicated for your ability score. Hope that makes at least a little sense. :blush: [/QUOTE]
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