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<blockquote data-quote="jkason" data-source="post: 5820739" data-attributes="member: 2710"><p>Ah, and that, I think, is where the big discrepancy was for me. Since time xp/gp is based on play time, not game time, and the lion's share of the 30 days involved is non-encounter, hand-wavable travel (all but a few days of it being at the end of all the encounters, even), I went with what seemed fairly standard from my limited experience in other 5th-ish level games and rewards from inside the pre-printed module I based this on.</p><p></p><p>I guess part of the dilemma here is that all adventures are recruited in Venza, but not all adventures are going to be set in Venza. Nor will there always be a quick method of getting PCs to (or back from) further-off locales. It's the second time I've had to deal with it; only the first where the distance was problematic at the hook stage.</p><p></p><p></p><p></p><p>Well, in general I'd expect most PCs are usually walking around carrying a lot more monetary worth even (or especially) when fully-equipped than an initial hook is likely to offer by way of payment. The point is perfectly reasonable, but seems to me to point to a dilemma with adventure-gaming economies in general. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jkason, post: 5820739, member: 2710"] Ah, and that, I think, is where the big discrepancy was for me. Since time xp/gp is based on play time, not game time, and the lion's share of the 30 days involved is non-encounter, hand-wavable travel (all but a few days of it being at the end of all the encounters, even), I went with what seemed fairly standard from my limited experience in other 5th-ish level games and rewards from inside the pre-printed module I based this on. I guess part of the dilemma here is that all adventures are recruited in Venza, but not all adventures are going to be set in Venza. Nor will there always be a quick method of getting PCs to (or back from) further-off locales. It's the second time I've had to deal with it; only the first where the distance was problematic at the hook stage. Well, in general I'd expect most PCs are usually walking around carrying a lot more monetary worth even (or especially) when fully-equipped than an initial hook is likely to offer by way of payment. The point is perfectly reasonable, but seems to me to point to a dilemma with adventure-gaming economies in general. :) [/QUOTE]
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